I lag as hell
Cynyx wrote:I can't read steam forum from my work :?
OMFG !! i havent read the new pages !!! seems to works !!!!! :oA beta update is now available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life 2: Deathmatch and their dedicated servers. To
get this update, please run hldsupdatetool with the command "-beta
src1029". The specific changes include:
- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels
crowbar and chat omg omg crowbar
OMGWTFBBQ
let's roooooollllll !!!! :oCynyx wrote:hmmmm...
I can try this update only on server 4.
and it seems to really works ! but,
The client and server must both run the switch !
Code: Select all
-beta src1029
I cant wait to try ! :P
OMGWTFBBQ
i think i hate more lags than i like HL2DM.
too frustating in my view.
my mouse movement are too jerky, i miss at least 80% of my shoots.
can't catch object. can't see players changing weapon.
sometimes i shoot with action 1 or action 2 and nothing happen.
i can be killed when i'm behind wall in my view ...
some players think i imagine all that shit (KIO or korn for example) : and i don't care.
just my connection has huge loss and i can't do nothing, even changing internet provider... because loss are from DSLAM and not from my home. An analys software reports 90% packets lost. In past, i had not this prob and i was better. I'm bored... and i think i will less active now.
too frustating in my view.
my mouse movement are too jerky, i miss at least 80% of my shoots.
can't catch object. can't see players changing weapon.
sometimes i shoot with action 1 or action 2 and nothing happen.
i can be killed when i'm behind wall in my view ...
some players think i imagine all that shit (KIO or korn for example) : and i don't care.
just my connection has huge loss and i can't do nothing, even changing internet provider... because loss are from DSLAM and not from my home. An analys software reports 90% packets lost. In past, i had not this prob and i was better. I'm bored... and i think i will less active now.
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Keep playing, the other day i was getting killed when i thought i was out from peoples view, then today i was kiling people who were at least on my screen off target.....Cynyx wrote:i think i hate more lags than i like HL2DM.
too frustating in my view.
my mouse movement are too jerky, i miss at least 80% of my shoots.
can't catch object. can't see players changing weapon.
sometimes i shoot with action 1 or action 2 and nothing happen.
i can be killed when i'm behind wall in my view ...
some players think i imagine all that shit (KIO or korn for example) : and i don't care.
just my connection has huge loss and i can't do nothing, even changing internet provider... because loss are from DSLAM and not from my home. An analys software reports 90% packets lost. In past, i had not this prob and i was better. I'm bored... and i think i will less active now.
Change of ISP should help as i have very much differnet routing to london from nilrdam than i did on my old ISP, and my old ISP sent me through a proxy, where loss was at a max!
Although recently i have found the game highly accurate on UK server and even more accurate on USA servers where my ping is 150+ apart from servers that set rates for you then im not accurate but only have found a few of those.
What loss and choke is net graph showing on a 16/16 server?
- Roundup
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I'm happy to see i'm not alone... i thought other players don't think i said the truth..Cynyx wrote:i think i hate more lags than i like HL2DM.
too frustating in my view.
my mouse movement are too jerky, i miss at least 80% of my shoots.
can't catch object. can't see players changing weapon.
sometimes i shoot with action 1 or action 2 and nothing happen.
i can be killed when i'm behind wall in my view ...
some players think i imagine all that shit (KIO or korn for example) : and i don't care.
just my connection has huge loss and i can't do nothing, even changing internet provider... because loss are from DSLAM and not from my home. An analys software reports 90% packets lost. In past, i had not this prob and i was better. I'm bored... and i think i will less active now.
And i don't know if i change my internet provider it will be better..
I have changed my point of view for this game and my gameplay: now i play less than before and i didn't aim to be skilled, it's that what it make me nervous..
The hell is paved with good minds.
That's happen to me everytime ...U SLAAAAAAGZ wrote: Keep playing, the other day i was getting killed when i thought i was out from peoples view, then today i was kiling people who were at least on my screen off target.....
I have decent hardware and a very low ping (0 in netgraph on french servers, 5 in score tab)... and lag compensation helps players with higher ping or low hardware. why not ... but frustating me a lot.
Perhaps change ISP can do something because the DSLAM router causes my loss is linked to my ISP. But close my ISP account cost money... because i have no reason to close it (low ping, good bandwidht). (near 1mb in upload, and 14 mb in download) ... Just impossible to play with that connection due to huge packet loss...U SLAAAAAAGZ wrote: Change of ISP should help as i have very much differnet routing to london from nilrdam than i did on my old ISP, and my old ISP sent me through a proxy, where loss was at a max!
permanent loss 1, with a lot of players 4-5. I have no choke problem.U SLAAAAAAGZ wrote: What loss and choke is net graph showing on a 16/16 server?
I have had allways think u have right. since long months i have same prob... but it's worst and worst ... begin to be too frustating for me.Roundup wrote: I'm happy to see i'm not alone... i thought other players don't think i said the truth..
I think i will play same way. few times ... perhaps one day it will be better even if i'm not sure because prob is from the beginning of the post in my point of view.Roundup wrote: And i don't know if i change my internet provider it will be better..
I have changed my point of view for this game and my gameplay: now i play less than before and i didn't aim to be skilled, it's that what it make me nervous..
It's not a question of skill ... yesterday kpd 9 ... today kpd near 4 ... just too frustating for me ...
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I've never really suffered from loss, when i get any i reboot my router and it all seems ok again, but obviously you've tried that.
I would assume that your ISP if they are the cause of the loss should either let you out from your contract early or fix this ASAP as you're a paying customer.
keep sending them trace routes so they can see where the error is, drink lots phone them, be very abusive, and im sure they will let you out the contract early :P
I would assume that your ISP if they are the cause of the loss should either let you out from your contract early or fix this ASAP as you're a paying customer.
keep sending them trace routes so they can see where the error is, drink lots phone them, be very abusive, and im sure they will let you out the contract early :P
in fact, i think my ISP never reboots their own routers as i do for mine at least one time by day... and certainly this is the main prob. I live in a huge concentration of people... and internet routers seems to be at their limits now.
The main problem is in contrat with my ISP : no rule about packets loss ...
I read internet surfing is impossible with packet loss at 10% ... but it's not my case. Just enough packets loss to be annoyed, not enough to ask provider to check something (no ping and no bandwidht issue ... 1% packet loss according a simple ping batch on a website)... just damn shit...
The main problem is in contrat with my ISP : no rule about packets loss ...
I read internet surfing is impossible with packet loss at 10% ... but it's not my case. Just enough packets loss to be annoyed, not enough to ask provider to check something (no ping and no bandwidht issue ... 1% packet loss according a simple ping batch on a website)... just damn shit...
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I would not argue with ISP about packet loss just state to them that unless you can play the game without any problems, they are not fulfilling there service to you.
Thus you would like your MAC code as the service is unusable and unsatisfactory for the way you wish to use it, due to it being there fault you wish to cancel your contract with any outstanding money owed being absorbed by them and not you.
The hopefully you can find a new ISP and play wihtout lag and smile
:P
Thus you would like your MAC code as the service is unusable and unsatisfactory for the way you wish to use it, due to it being there fault you wish to cancel your contract with any outstanding money owed being absorbed by them and not you.
The hopefully you can find a new ISP and play wihtout lag and smile
:P
- [HL²]fans_TiAs
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my upload is a piece of shit ><'
:'(
I have to kill my sister when she put her webcam , or send files XD :'(
:'(
I have to kill my sister when she put her webcam , or send files XD :'(
Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
Votre [HL²]fans_TiAs préféfé :P
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reel config
Statistiques ADSL
Etat de la ligne ADSL Opérationelle
Standard ADSL G992_1_A
Débit montant 160 Kb/s (Intlv[LP0])
Débit descendant 2432 Kb/s (Intlv[LP0])
Atténuation Terminaison locale : 49.5 (dB)
Terminaison distante : 25.5 (dB)
Marge SNR Terminaison locale : 16 (dB)
Terminaison distante : 3 (dB)
Nombre de HEC 3279
Logiciel 0xc16010c
Compteur 15 min ES 0
Erreurs de CRC 456
Compteur 1 jour ES 0
C:\>ping www.google.com
Envoi d'une requête 'ping' sur www.l.google.com [209.85.129.99] avec 32 octets d
e données :
Réponse de 209.85.129.99 : octets=32 temps=66 ms TTL=239
Réponse de 209.85.129.99 : octets=32 temps=66 ms TTL=239
Réponse de 209.85.129.99 : octets=32 temps=65 ms TTL=239
Réponse de 209.85.129.99 : octets=32 temps=72 ms TTL=239
Statistiques Ping pour 209.85.129.99:
Paquets : envoyés = 4, reçus = 4, perdus = 0 (perte 0%),
Durée approximative des boucles en millisecondes :
Minimum = 65ms, Maximum = 72ms, Moyenne = 67ms
- FuzzyBear9
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