I know points system disturb most of you. Points are hard to gain, and easy to loose i know.
My objective is to give a real point systems.(skill mode). I don't want a ranking system like the old ranking system : most time you play, more your ranking is high. In previous ranking first are allways first and never lose points. It was bad for players who join us ... never be in the high ranking...
Basicaly, when a player kill a player, he earn points in function of the ranking of the killed player. Ratio between his points and points of the killed player. Points earned by the killer are substract to the points of the player killed.
Ratio is in function of coefficients we have put for each weapon :
http://stats.emc2-clan.com/hlstatsx_emc ... game=hl2mp
Points earning is between 0 and 100.
Player needs 500 kills to be in ranked. If u kill a player with very low points, u earn 0. If you kill a player with a lot of points, u can earn a lot of points.
This ranking system has some advantages :
- first players are not players who play the most of time
- first players are players who kill players with a lot of points
- if you are good, you can be in first in few time
- it's hard to stay in first places if u play a lot
- if you kill only noobs, you don't have points
- if you check ranking, players are really ranked. Few exception but all players before you are better than you most of time.
For the moment, the real disavantage :
- if first ranked players don't play, points are not redistributed
I will solve that with a script : when you don't play, u will lose points. Just i'm busy the week end to do that for the moment.