name : dm_killbox_final3_emc2_v1
mapper: anti fougere
map type: Killbox
settings recommended: sv_gravity 400
number of player: 12-16
properties :
152 Solids
946 Faces
314 PointEntities
47 SolidEntities
13 UniqueTextures
Description:
I have seen that most of us enjoy playing huge killboxes from public2 (specially killbox_final and killbox_kbh)! So now, let me present you my new map : killbox_final3_emc2_v1 (I'm bored of finding new names and I like the word "final"

While making this map I always kept in mind to produce a quite similar gameplay but with something new that would make it differ from other maps.
I wanted rounded corners on the top and on ground. With those corners you can manage to fall from the top of the map without losing healthpoints and with the ones on the top, you won't block on the ceiling when you do a gravitygun jump with a prop_physics (more and more player seem to use it and soon I'll remove lifts^^).
Behind the corners on the ground, I made a small corridor with 3 access. This make the map a bit smaller on the ground.
I tried to not fill the space with to much platforms. I did it in the killbox_final2 map and it isn't a success. 4 lifts, 2 ladders and 2 teleports with help you to climb everywhere in the maps. There are 2 healthchargers, 2 armorchargers and 1 megacharger.
Enjoy ;)!!
ScreenShots:




Note:
I have test the maps 2 or 3 hours. I corrected all the bugs I have seen. All the weapons are in the map. Respawnpoints are ok. If you find any bugs tell me!
Download link:
DOWNLOAD HERE