[E=mc²] hl2dm map : dm_symetric_emc2_v1
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[E=mc²] hl2dm map : dm_symetric_emc2_v1
Map informations:
name : dm_symetric_emc2_v1
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 8
properties :
123 Solids
742 Faces
143 PointEntities
6 SolidEntities
24 UniqueTextures
Description:
Let me present you my latest map. It's quite simple : two little houses, one for rebels and one for combines. There are many weapons on both side and one secret place with a rpg . I think this map can be very funny in teamplay.
ScreenShots:
Note:
This map is based on the "fy_simpsons" map from counter strike.
Download link:
DOWNLOAD HERE
name : dm_symetric_emc2_v1
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 8
properties :
123 Solids
742 Faces
143 PointEntities
6 SolidEntities
24 UniqueTextures
Description:
Let me present you my latest map. It's quite simple : two little houses, one for rebels and one for combines. There are many weapons on both side and one secret place with a rpg . I think this map can be very funny in teamplay.
ScreenShots:
Note:
This map is based on the "fy_simpsons" map from counter strike.
Download link:
DOWNLOAD HERE
Last edited by anti fougere on Wed Aug 15, 2007 9:34 am, edited 2 times in total.
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- FuzzyBear9
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I really enjoyed this map anti!
Maybe teleports on either side to reach opposite roofs would be cool. I only saw ladders to the top.
Also maybe if there was water that killed on the roofs, so that players would not camp there, only collect weapons.
All in all a super map!!
I agree with Cynyx about 3v3 and with KIO also - I enjoy small opposing maps too.
Maybe teleports on either side to reach opposite roofs would be cool. I only saw ladders to the top.
Also maybe if there was water that killed on the roofs, so that players would not camp there, only collect weapons.
All in all a super map!!
I agree with Cynyx about 3v3 and with KIO also - I enjoy small opposing maps too.
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