Page 1 of 1
					
				[E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Sun May 03, 2009 6:56 pm
				by anti fougere
				Map informations:
name : dm_killbox_tribute_emc2_v1
mapper: anti fougere
map type:  Killbox
settings recommended: sv_gravity 400
number of player: max 12
properties : 
153 Solids
1037 Faces
312 PointEntities
51 SolidEntities
17 UniqueTextures
Description:
This map is a big killbox perfect for server 2. The map is quite simple in order to keep a gameplay like our dear killbox_finals and killbox_kbh.  There are many weapons and few physics. No spinning blade 

. In the middle there is a ball generators that give 2 balls every 30 seconds.
I tried to keep the same textures as killbox_final but in the end I changed them because playing maps with the same colors everytime is boring.
I hope you will enjoy this new playground!! Let's try it.
V2 is ready! I added a same platform above the ballgenerator. I also added a teleport and one jump. The "=" platform is slightly lower than before. I remove light effects on health and armor chargers because it caused the lags problems (sorry about that if you liked them).
There are 4 more spawn points and 4 more weapons (ar2, 357, crossbow and shotgun). I kept the same number for each weapons.
I can send the vmf file to someone if you want make the map better and faster than me! ;) Just ask me!
ScreenShots:



Note:
Try to find the hidden word ;) :p
Download link:
DOWNLOAD HERE 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Sun May 03, 2009 11:14 pm
				by ar3a52
				nice map mate  
 
yay... i found the hidden "word" 

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 7:38 am
				by Cynyx
				After a first try yesterday, map needs some reworking before be really installed.
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 7:43 am
				by Roundup
				I like textures and design, nice brushwork, you tryed to do something new  
 
but i have not enought fps in the map center.. 
V2 will be awesome  

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 10:30 am
				by DARKIUSMAXIMUS
				+1 and a bounce pad would be nice for to get to top faster 

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 2:44 pm
				by anti fougere
				I'll work on it tonight ;)
little summary of improvements requested :
- fixing FPS problem
- more way to move from one point to another one (teleports, jumpads and lifts)
- a dome above de ball generator
- giving the possibility to jump from one platform to another
Now my question 
 :
- do I remove the ladders?
- maybe some platforms a bit lower in the map?
- is it bright enough?
waiting for other suggestions
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 3:02 pm
				by Cynyx
				anti fougere wrote:
- do I remove the ladders?
I dunno if ladders with HUGE size are really usefull for gameplay ... but can be keept for decorating the map.
anti fougere wrote:
- maybe some platforms a bit lower in the map?
why not ...
anti fougere wrote:
- is it bright enough?
I though it was enough. Personaly this map didn't hurt my eyes : nice titles, nice light and enough brightness.
anti fougere wrote:
waiting for other suggestions
I already said many times : for me good killboxes are maps where : 
- all parts can be joined fast (mean in 15 seconds maxi u can be at the opposite of the map)
- many points can be joined with more than 2 or 3 ways.
- weapon, hp and/or armor can be joined fast when u spawn.
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Mon May 04, 2009 8:14 pm
				by DARKIUSMAXIMUS
				well cynyx   has said all that would say  

  v2 will rock 

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Tue May 05, 2009 11:43 am
				by anti fougere
				The whole map is a piece of shit :
   - I remove the skybox ==> less laggy but stil some probs
   - I remove the lights ==> less laggy but stil some probs
   - I remove round corners ==> less laggy but stil some probs
   - I remove everything at the same time ==> no lag but stupid map^^
I donit understand what's happening with this map! it's a so simple map, map like dm_prison_emc2 or even dm_killarena_emc2 are 10 times more complexe and playable.
I can't work on it before Friday but I don't forget it 

  It's on my list of jobs I have to do 

 !
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Wed May 06, 2009 5:47 am
				by Roundup
				Do you used the hollow tool to build your box? I have noticed that its a bad tool..
If you build a box with this tool and another manualy, fps are really different, i mean manualy
building is better (with 6 simple blocks)  

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Wed May 06, 2009 7:28 am
				by anti fougere
				Roundup wrote:Do you used the hollow tool to build your box? I have noticed that its a bad tool..
If you build a box with this tool and another manualy, fps are really different, i mean manualy
building is better (with 6 simple blocks)  

 
hollow tool isn't bad tool with simple cubes normally 

  It's create 6 simple blocks. Anway I will try to rebuild it manually.
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Wed May 06, 2009 8:18 am
				by DHR_000x
				carve and hollow are the 2 bugs of the hammer editor  

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Wed May 06, 2009 11:37 am
				by anti fougere
				DHR_000x wrote:carve and hollow are the 2 bugs of the hammer editor  

 
Not bugs but use them carefully!
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1
				Posted: Thu May 07, 2009 12:37 am
				by DHR_000x
				NEVER use carve!!
Make hollow is good using on a cube for example (to make a skybox or whatever). But if you have practice, you are faster dragging brushes than using hollow   

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Sun May 10, 2009 4:55 pm
				by anti fougere
				V2 
RELEASED  
 Map is on the ftp! Go and download it right now :p! I won't probably be here tonight if you try it! See the first message of the topic if you wanna know about the improvements!
 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Sun May 10, 2009 8:54 pm
				by Cynyx
				great map now. perfect for server 2.
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Sun May 10, 2009 9:51 pm
				by F1r3
				Cynyx wrote:great map now.
+1 good work anti  

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Mon May 11, 2009 8:09 am
				by Roundup
				Looks better than v1! I haven't tryed online, nice work  

 
			 
			
					
				Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2
				Posted: Mon May 11, 2009 7:29 pm
				by DARKIUSMAXIMUS
				Awsome map mate good work  
  