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				[E=mc²] hl2dm map : dm_twintowers_Emc2_v2
				Posted: Sun Apr 15, 2007 8:45 am
				by anti fougere
				Map informations:
name : dm_twintowers_Emc2_v2
mapper: anti fougere
map type:  teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 16
properties : 
233 Solids
1406 Faces
130 PointEntities
189 SolidEntities
24 UniqueTextures
Description:
 
This map is my first try in teamplay maps. The map is based on two towers; one for rebels and the other one for combines. There three possibilities to go from a tower to the other one:
   1) you fall and take the telport under the tower you want to go.
   2) you use the bridges if they are not broken 
  
.
   3) hmm, I let you find it :P.
Hope you will enjoy it.
ScreenShots:



Note:
The map is based on the "aim_crazyjump" map from game counter strike. 
Download link:
DOWNLOAD HERE 
			 
			
					
				
				Posted: Sun Apr 15, 2007 8:51 am
				by [HL²]fans_TiAs
				Oh a madbox with teleports  
  
  
  
 
I think i'll like  
 
(members of fougeres's familly are my prefered mappers  

 lol)
 
			 
			
					
				
				Posted: Sun Apr 15, 2007 8:51 am
				by anti fougere
				lol tank you
			 
			
					
				
				Posted: Sun Apr 15, 2007 8:55 am
				by [HL²]fans_TiAs
				i have a quetion ..
Is there is a button to switch on, and to send planes on twin towers ?  
 
Perhaps it would be automatic near of the end of the timeleft  

 
			 
			
					
				
				Posted: Sun Apr 15, 2007 9:00 am
				by anti fougere
				haha, I didn't think about this idea. Maybe for a next map, dm_11september... :P
			 
			
					
				
				Posted: Sun Apr 15, 2007 9:12 am
				by [HL²]fans_TiAs
				
			 
			
					
				
				Posted: Sun Apr 15, 2007 10:17 am
				by Viviti
				haha, i think it would be a very nice map (like all u did hehe), can't wait to play on it.
			 
			
					
				
				Posted: Sun Apr 15, 2007 3:35 pm
				by darkmaster
				i tryed it and i think it's a nice map
			 
			
					
				
				Posted: Sun Apr 15, 2007 6:32 pm
				by KIO
				Veery nice map:).. especially with a full server of players:).. did we win after I left, anyway?:)
			 
			
					
				
				Posted: Sun Apr 15, 2007 8:54 pm
				by Viviti
				if u was with me yes lol 
VERY NICE MAP !!!! 
so good, so fun, so nice work like always, continu to make me dream fougere ;) ;)
			 
			
					
				
				Posted: Sun Apr 15, 2007 9:09 pm
				by Roundup
				Anti you are a very good mapper, this one
is very funny and good!
			 
			
					
				
				Posted: Sun Apr 15, 2007 9:18 pm
				by federalic
				Good work anti.
And i have many great ideas for new maps, i want u to help me with teir creation, ill find u online.
			 
			
					
				
				Posted: Mon Apr 16, 2007 4:55 pm
				by deluxe
				good map - gameplay is nice, graphical design...  :P 
anyway good work
			 
			
					
				
				Posted: Mon Apr 16, 2007 5:52 pm
				by Cynyx
				hmmm isee yesterday automatic tdm doesn't work on map change in cycle map... i will solve that.
			 
			
					
				
				Posted: Wed Apr 18, 2007 1:19 am
				by FuzzyBear9
				This is very cool map anti - very chilled - great for late night / early morning team fights.  Also very artistic and moody.
Well done!!!
			 
			
					
				
				Posted: Wed Apr 18, 2007 6:21 pm
				by EEE K t Pillo
				This type of maps of gameplay I like much. Anti, you have made a map very good. Nice work
			 
			
					
				
				Posted: Fri Apr 20, 2007 4:27 pm
				by anti fougere
				thank you, mates, I will continue 

 . I'm open to all your ideas for new maps. Just ask me when I'm online( I'm never during school week sorry).
 
			 
			
					
				
				Posted: Sat May 12, 2007 6:17 pm
				by gtamike_TSGK
				A fun map  8)
			 
			
					
				
				Posted: Sat May 12, 2007 7:34 pm
				by Viviti
				fougere, I played a lot on ur map and I see a lot of bad thing and I would like to comunicate it to you.
I think that when the 3 ponts are destroy, there is no gameplay and esay to ennemy to know where we are rushing.
The tower are to high (trop haute) fo example, if we wanna rush : one by the side, the other by the teleport, it's always the man who is at teleport the faster. 
It's too long to rush by the side. 
Ennemy always camp on teleport spawn. Maybe you have to create 2 teleport , one left, one right to complicate the "anti-rush" enemy.
The team who isn't camping must have a chance to kill the one who isn't with a good rush for improve gameplay. 
Thks for this nice map and thks to have listen to me and if u can correct it, for example, mettre un pont de plus qui permet d'acceder par les cotes plus vite. Ou un pont qui permet d'arriver par les côtes à la fois en haut de la tour ennemy...
cya mate
			 
			
					
				
				Posted: Sat May 12, 2007 8:10 pm
				by anti fougere
				You are right. I'll try to do something when I have time ;)