[E=mc²] hl2dm map: dm_downfall_emc2_v1
- Roundup
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[E=mc²] hl2dm map: dm_downfall_emc2_v1
Map informations :
name: dm_downfall_emc2_v1
mapper: Roundup
map type: classic
setting recommanded: ?
number of players: ?
properties:
785 solids
5110 faces
226 point entities
61 solid entities
41 unique textures
146 displacements
Description :
For this map I tried to push the realism but not too much for keep reasonable fps.
The game takes place outdoors on the theme of lost ancient ruins in the mountains.
There are three teleporters and a push trigger that sent the player in the air ..
Screenshots :
Note :
included a 3D skybox.
Teleporters are on for nades, orbs, physics and players of course.
It needs to be tryed
Download link:
DOWNLOAD HERE
name: dm_downfall_emc2_v1
mapper: Roundup
map type: classic
setting recommanded: ?
number of players: ?
properties:
785 solids
5110 faces
226 point entities
61 solid entities
41 unique textures
146 displacements
Description :
For this map I tried to push the realism but not too much for keep reasonable fps.
The game takes place outdoors on the theme of lost ancient ruins in the mountains.
There are three teleporters and a push trigger that sent the player in the air ..
Screenshots :
Note :
included a 3D skybox.
Teleporters are on for nades, orbs, physics and players of course.
It needs to be tryed
Download link:
DOWNLOAD HERE
Last edited by Roundup on Thu Nov 06, 2008 1:07 pm, edited 2 times in total.
The hell is paved with good minds.
- DARKIUSMAXIMUS
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
YES I WOULD LIKE TO TEST THIS MAP TOOO
BETTER CLAN MATES YOU COULDENT WISH FOR
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
w000000 the screens are promising! Many hours of work behind that
spongebob is a serial killer!!!!
Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
This first version of this map seems to promiss a nice map.
++
Graphics are nice AND fps good !
spawn points are ok.
not a killbox, not a classical map.
--
gameplay really need to be tested : few physics, a lot of place for campers, teleport and columns need to be more exploited. Too bad some jumps are not possible from columns to other columns.
some graphics bug in my view, and u can be out of the map :
if u try that u are stuck :
Before release a v2 : it will be good if members suggest ideas and comments.
That's why map is installed on private server.
I updated the initial post with the download link for other people.
++
Graphics are nice AND fps good !
spawn points are ok.
not a killbox, not a classical map.
--
gameplay really need to be tested : few physics, a lot of place for campers, teleport and columns need to be more exploited. Too bad some jumps are not possible from columns to other columns.
some graphics bug in my view, and u can be out of the map :
if u try that u are stuck :
Before release a v2 : it will be good if members suggest ideas and comments.
That's why map is installed on private server.
I updated the initial post with the download link for other people.
Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
Whoa Roundy good job with the map, man! I like the graphics a lot, and the tunnel system which I didnt even see at first is a great idea
- Roundup
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
oohh thanks guys, and for reporting bugs , i didn't see most of them
I think that you Cynyx have tested in grav 400, have you?
I know that clip brushes are too small with that setting.. So 400 is better?
If it's possible, i invite all E=mc² mates to tryed it this evening, i think i will be online near 9.00 GMT+1
I think that you Cynyx have tested in grav 400, have you?
I know that clip brushes are too small with that setting.. So 400 is better?
+1Cynyx wrote:Before release a v2 : it will be good if members suggest ideas and comments.
If it's possible, i invite all E=mc² mates to tryed it this evening, i think i will be online near 9.00 GMT+1
The hell is paved with good minds.
Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
I tried 400 and 600.Roundup wrote: I think that you Cynyx have tested in grav 400, have you?
I know that clip brushes are too small with that setting.. So 400 is better?
I think more potential in 400 ...
Really the columns and teleports need to be exploited for the gameplay.
We need to think about a way to enlarge the map too.
- DHR_000x
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
i really like that grece touch
if i have some time i'll try the map this night (1:00 AM )
BTW we have to find an other way to host the pictures, it takes about 10 min to look all what you have posted cynyx, imageshack is fucking slow
And back to the map, roundy, you have to explain me how to use that 3D skybox
Good work at all !!!!
if i have some time i'll try the map this night (1:00 AM )
BTW we have to find an other way to host the pictures, it takes about 10 min to look all what you have posted cynyx, imageshack is fucking slow
And back to the map, roundy, you have to explain me how to use that 3D skybox
Good work at all !!!!
- DARKIUSMAXIMUS
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
NICE map roundy textures are very nice i have spent sometime on the map and i like it keep up the good work mate cant wait for v2
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- Roundup
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
After a test with some members, i think about the v2, tell me if you see something
other and if you are ok with that :
- I can enlarge the map behind the temple.
- i will fix bugs
- Re building the 3D skybox.
- Possible jumps between columns.
- Removed some temple columns.
Possible added:
- Another trigger_push?
- More physics?
- Another building?
other and if you are ok with that :
- I can enlarge the map behind the temple.
- i will fix bugs
- Re building the 3D skybox.
- Possible jumps between columns.
- Removed some temple columns.
Possible added:
- Another trigger_push?
- More physics?
- Another building?
The hell is paved with good minds.
Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
yes pleaseRoundup wrote: - More physics?
Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
3 is enough if they are usefull for gameplay...Roundup wrote: - Another trigger_push?
why not ... but keep in mind physics take ressources, so carefully add them.Roundup wrote: - More physics?
only if it's add a thing to the gameplay... but concentrate on other already made building is perhaps enough.Roundup wrote: - Another building?
- DHR_000x
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
hey rundy i tried thonight and i am ver impressed mate, nice work
and about changes on the map... the water looks a bit crap (at least you do it better than me) and maybe make it a little deeper under that house, in order to pass under the house without coruching, it would improve the gameplay
and then add all that has been said before and it will become a great map
and about changes on the map... the water looks a bit crap (at least you do it better than me) and maybe make it a little deeper under that house, in order to pass under the house without coruching, it would improve the gameplay
and then add all that has been said before and it will become a great map
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
Thank mate
This is normal.. water take a lot of resources like physics, i have put low water settingsDHR_000x wrote: the water looks a bit crap
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
I was checking the map list on the forum and I found this one :p. I didn't remember about it and there are some other forgotten maps in fact^^. Is this one playable and on a server finally?
spongebob is a serial killer!!!!
- Roundup
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
Not really mate, gameplay sux.. , and tried to enlarge the map but it become buggy..anti fougere wrote:I was checking the map list on the forum and I found this one :p. I didn't remember about it and there are some other forgotten maps in fact^^. Is this one playable and on a server finally?
I have some many maps in my pocket (more than 10) but i never finished them
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Re: [E=mc²] hl2dm map: dm_downfall_emc2_v1
Yep, always easy to begin, but when it's time to do the boring work I stop and play
spongebob is a serial killer!!!!