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[E=mc²] hl2dm map : dm_cage_Emc2_v2

Posted: Sun Oct 15, 2006 11:52 am
by anti fougere
Map informations:

name : dm_cage_emc2_v2
mapper: anti fougere
map type: Killbox
settings recommended: sv_gravity 600
number of player: max 8
properties :
69 Solids
424 Faces
195 PointEntities
3 SolidEntities
18 UniqueTextures

Description:

Cage is a square map like many kilbox maps. It's quite small because of the building in the middle. There is a platform and 2 lift to climb on it. There is another little platform with a heath charger and a super charger but the lift to climb on it is quite difficult to take if you are short of health ;-) . There are a static vehicule and 6 countainers to fill space. The lifts are quite quick in order to be abble to "fly".

ScreenShots:

ImageImageImage
ImageImageImage

Note:

HDR options disabled. Dinamic light disabled. All invisible walls are in texture no draw.

Download link:

DOWNLOAD HERE

Posted: Fri May 30, 2008 5:50 pm
by anti fougere
I'm thinking of editing this map! I don't know if it's a good idea or needed so I ask you the question.

Why? Because this map was played a lot in the past. So, in my opinion it was a quite good map. But after almost to year of mapping I think I could make it more... :) Are you still following me :D. and finally I don't have time and ideas to create a new map for the moment but I want to use hammer :p.

What I want to do on the map :

- new graphism (texture, brightness, and so on) This map is awful graphically
- make it a bit bigger (I think everyone who played on this map agree with me if I say it was to small)
- remove some physics (too much physics is... too much in fact :roll: )
- maybe a small secret :?: :idea: :lol:

So, good idea or waste of time ?

Posted: Fri May 30, 2008 11:28 pm
by KIO
Good idea, Anti... I would argue about making it bigger - i loved it for being so small and yet with lots of cover.. And physics is THAT too much, just a bit..

Posted: Fri May 30, 2008 11:41 pm
by Cynyx
why not
This maps was my favorite in past for 1v1.

Posted: Sat May 31, 2008 6:33 am
by federalic
Yes, great idea for great map. But, plz no secrets. Bcz if u place supercharger, some players spent all the time near it and it difficult to kill them, not fair in fact.

Posted: Sat May 31, 2008 8:52 am
by anti fougere
So, I'll do it, thank's for support!!! I'll probably won't do it in the next two weeks because of exams but that will be the first thing I'll do when they are over!:P
federalic wrote:Yes, great idea for great map. But, plz no secrets. Bcz if u place supercharger, some players spent all the time near it and it difficult to kill them, not fair in fact.
Ok, no secret place! :wink:

Posted: Sat May 31, 2008 9:50 am
by F1r3
anti fougere wrote: Ok, no secret place! :wink:
mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly :) like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take it :lol:

Posted: Sat May 31, 2008 10:32 am
by DHR_000x
F1r3 wrote:
anti fougere wrote: Ok, no secret place! :wink:
mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly :) like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take it :lol:
Lol you are right xD

About editing the map, i agree, but keep the old one too, i play it sometimes ^^

Posted: Sat May 31, 2008 10:53 am
by LyRiC@L_g
DHR_000x wrote:
F1r3 wrote:
anti fougere wrote: Ok, no secret place! :wink:
mb you could make a room that would look like "a secret place" but when a player enters it he gets killed instantly :) like in cs I remember a map(i think it was called de_rats) with a mousetrap that had AK-47 lying as a bait, lot's of noobs got killed trying to take it :lol:
Lol you are right xD

About editing the map, i agree, but keep the old one too, i play it sometimes ^^
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