Page 1 of 1

[E=mc²] hl²dm map : dm_killtower_emc2_v1

Posted: Sun Jan 27, 2008 9:39 pm
by Roundup
Map informations :

name: dm_killtower_emc2_v1
mapper: Roundup
map type: killbox
setting recommanded: sv_gravity 400
number of players: 12

properties:

193 solids
1270 faces
242 point entities
21 solid entities
18 unique textures

Description :

This map is a big killbox with 4 floors, 3 fast elevators and 2 medium.
There are 2 teleports from the 4th and 3rd floor.
There is a little room with health charger and suit charger..but if you spend your time in, you can be have a surprise :P

Screenshots :

ImageImage

Note:

Thanks for anti's help!
:D

Download link:

DOWNLOAD HERE

Posted: Sun Jan 27, 2008 11:59 pm
by Cynyx
really nice map.

design is really good.
some interresting jumps.
gameplay is perhaps too slow.

Posted: Mon Jan 28, 2008 8:37 am
by SoOPaH
need train props gjump on this map :D

Posted: Mon Jan 28, 2008 7:23 pm
by Roundup
I know that i have made an error with this map.. v2 is needed or a bin :lol:

Posted: Fri Feb 01, 2008 1:13 pm
by anti fougere
It seems to be a nice map!! I will try it as soon as possible :p

Posted: Mon Mar 10, 2008 8:02 pm
by Cynyx
Map is removed from cycle map of server 2 :
After 15 minutes playing on the map, it's not normal than players have really too few frags. Gameplay is not same than all other map of the server. Too bad i didn't see it before install the map.

However, I think it's not a reason for abandonning this map. General archicture of the map is not bad. We need to find a way for speed up the gameplay : try different speed for server ot other gravity or add more teletransports. Need a real reflexion about the gameplay.

Posted: Mon Mar 10, 2008 9:11 pm
by Roundup
ok, i will see for another version

Posted: Mon Mar 10, 2008 10:13 pm
by zoubab
ouchhh !! go go go go :mrgreen:
brainstormiiingggg

Posted: Mon Mar 10, 2008 10:20 pm
by Roundup
in my opinion:

- the map is too big, ill tryed to change that
- maybe more teleporters were great
- another combine ball distributor?
- and.. i dont know, im waiting for you guys!
- more lights?
- a dancing floor? :)

Posted: Tue Mar 11, 2008 8:47 am
by Trauma<
i don't know, i think i never played on it........ or i didn't notice..... sorry.
But about another ball distributor... i'm not for, wathever the gameplay is.
On kbh map, some player don't stop to throw every ball... it's boring when you are playing normaly and get killed by a fucking ball every 3 minutes.... if i was mapper, i will only put 1 ball by distributor by minutes :D

Posted: Tue Mar 11, 2008 10:01 am
by DHR_000x
Trauma< wrote:....you are playing normaly and get killed by a fucking ball every 3 minutes....
Lol only each 3 minutes? Sometimes i cant move a half meter becaus of this fucking balls xD But the rpoblem aren them, the problem is the typical guy that's allways next the ballspawner... NERDS!!! :roll:

Posted: Tue Mar 11, 2008 11:47 pm
by KIO
DHR_000x wrote: the problem is the typical guy that's allways next the ballspawner... NERDS!!! :roll:
ME! ME! ME!

Posted: Wed Mar 12, 2008 5:56 am
by DHR_000x
NERD 8)