Page 1 of 2

[E=mc²] hl2dm map : dm_killbox_final2_emc2_v3

Posted: Sun Dec 30, 2007 6:52 pm
by anti fougere
Map informations:

name : dm_killbox_final2_emc2_v3
mapper: anti fougere
map type: Killbox
settings recommended: sv_gravity 400
number of player: max 12-16
properties :
368 Solids
2162 Faces
255 PointEntities
64 SolidEntities
21 UniqueTextures

Description:

Huge killbox, same style as killbox_final. There are many platforms,6 lifts and 3 ladders to climb on them. Few physics and many weapons. I improved my smileys and they should kill better :). There are also 2 "catchable" cars. There is a supercharger on the top of the map. If you search maybe you will find the secret place with all the weapons you need and an "anti-camper" button and ...(you will find it :p).

ScreenShots:

ImageImageImageImage
Note:

light may change color during play :p

Download link:

DOWNLOAD HERE

Posted: Sun Dec 30, 2007 7:27 pm
by Roundup
Seems to be nice one! Now i know that it's really not easy :lol:
Good job mate!

Posted: Sun Dec 30, 2007 7:53 pm
by fluffy little thing
I LIKE TO :D

Posted: Sun Dec 30, 2007 9:43 pm
by federalic
good map anti(erm, as always...best mapper even on drunk holidays is best mapper :lol: )...need to use light on corners on this map :lol:

hi

Posted: Sun Dec 30, 2007 10:16 pm
by Beny
more lights, would be more cool, too get a good vision.

Posted: Mon Dec 31, 2007 10:46 am
by Cynyx
Really nice map : perfect fit for server 2 and HUGE killboxes. Allways a good work from anti.

The version 2 is really better than the 1.
Changing colors is so amazing. Lights are perfect.

But perhaps the anti-camper button is too hard to reach.

Posted: Thu Jan 10, 2008 3:29 pm
by zoubab
i've tried yesterday your map for the first time :oops:
and really gj ! nice map and gameplay (&triggers;o)
haven't found the secret yet >_<'

it seems i have big advantage with my bright settings at max :twisted:
(and white xhair ) huhu.

GG anti :wink:

Posted: Fri Jan 11, 2008 4:27 pm
by anti fougere
Thank you!!!!
Soon a brighter version and maybe some new stuff when my exams will be finished if I don't have time before.

Posted: Tue Jan 15, 2008 12:02 pm
by EEE K t Pillo
ALWAYS THE BEST MAPPER ANTI!!

Posted: Wed Jan 16, 2008 3:05 pm
by anti fougere
EEE K t Pillo wrote:ALWAYS THE BEST MAPPER ANTI!!
hehe thank you mate!!!!

Posted: Mon Feb 18, 2008 11:09 am
by Cynyx
Many players complain about this map however gameplay is really not bad on it.

anti, is it possible to make modification on this map :

- same lights than dm_killbox_final_emc2
- same texture than dm_killbox_final_emc2

Posted: Mon Feb 18, 2008 11:58 am
by zoubab
why don't they play on dm_killbox_final_emc2 so ?? :roll:

don't change anything anti !


:twisted: :wink:

Posted: Mon Feb 18, 2008 12:28 pm
by Cynyx
zoubab wrote:why don't they play on dm_killbox_final_emc2 so ?? :roll:

don't change anything anti !


:twisted: :wink:
u are wrong ...
killbox_final_emc2 has same frags activity than kbh on our server.

Posted: Mon Feb 18, 2008 1:21 pm
by zoubab
lol u don't understand what i said :lol:

i dont say nobody plays killbox_final_emc2, i said,
we dont need two killbox_final_emc2... (for textures i mean)

get it ? :)

Posted: Mon Feb 18, 2008 1:59 pm
by Cynyx
gameplay is not totaly same on these 2 maps.

Posted: Mon Feb 18, 2008 2:43 pm
by zoubab
Image
once again i talked about textures, as you said here:
anti, is it possible to make modification on this map :

- same lights than dm_killbox_final_emc2
- same texture than dm_killbox_final_emc2
even is not same gameplay, two maps with same textures sucks.

but its just my opinion. :D

Posted: Mon Feb 18, 2008 2:56 pm
by Cynyx
bah ... not exactly the same, just i want say more lighter ... (damn shitty post. lmao)

Posted: Fri Feb 22, 2008 7:55 pm
by anti fougere
Cynyx wrote:bah ... not exactly the same, just i want say more lighter ... (damn shitty post. lmao)
I'll try to do it as soon as possible. I've a lot of work for school and when I come back home at weekends, I only one to do one thing in HL2 : playing!:oops:

Anyway, I'll try to have a look at it and make this map brighter.

Posted: Sun Feb 24, 2008 7:48 pm
by [HL²]fans_TiAs
I agree, more lighter x).

When sbdy is under plateforms, i cant aim ^^

Posted: Mon Feb 25, 2008 5:16 am
by DHR_000x
Under the platforms and at the top, all around the 200 suit charger, cz theres ever someone camping that you cant see :P

Posted: Mon Feb 25, 2008 5:51 am
by DEM
i think this map ok, and no nead edit :?

Posted: Mon Mar 10, 2008 7:56 pm
by Cynyx
Map is removed from cycle map of server 2 : need to be edit for be more lighter.

Posted: Tue Mar 11, 2008 10:02 am
by DHR_000x
Cynyx wrote:Map is removed from cycle map of server 2 : need to be edit for be more lighter.
+1

Posted: Thu Mar 13, 2008 10:59 am
by [HL²]fans_TiAs
Cynyx wrote:Map is removed from cycle map of server 2
-1

Cynyx wrote:need to be edit for be more lighter.
+2

=+1 :lol:

Posted: Thu Mar 13, 2008 7:18 pm
by Maxut
So when E=mc2

E: energy
m: mass of object
c: speed of light

and c = 3 x 108 ---> c2= 9 x 1016


If Cynyx is 80kg


Then E = 80(9 x 1016)

E = 7.2 x 10 18
= 7,200,000,000,000,000,000

Therefore if Cynyx's mass was turned into energy

he would release: 72,000,000,000 GigaJoules of energy




My math and physics are better than u Tias :D

Posted: Thu Mar 13, 2008 7:44 pm
by Cynyx
Maxut wrote: If Cynyx is 80kg
mistake in the equation detected... :lol:

Posted: Thu Mar 13, 2008 7:45 pm
by Maxut
hehe :D

Posted: Thu Mar 13, 2008 7:49 pm
by federalic
Cynyx wrote:
Maxut wrote: If Cynyx is 80kg
mistake in the equation detected... :lol:
80kg is only beer in stomach, +other pieces of Cynyx`s body)

Posted: Thu Mar 13, 2008 7:57 pm
by Maxut
lol

Posted: Thu Mar 13, 2008 8:12 pm
by [HL²]fans_TiAs
federalic wrote:
Cynyx wrote:
Maxut wrote: If Cynyx is 80kg
mistake in the equation detected... :lol:
80kg is only beer in stomach, +other pieces of Cynyx`s body)

Lol.

No no, wrong.

80kg is without the beer. :lol:

With beer, omg o0 :P