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[E=mc²] hl2dm map : dm_area31_emc2_v2

Posted: Tue Jun 26, 2007 4:46 pm
by anti fougere
Map informations:

name : dm_area31_emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 600
number of player: max 12
properties :
320 Solids
1922 Faces
220 PointEntities
248 SolidEntities
26 UniqueTextures

Description:

A quite big map perfect for teamplay. Rebel respawn in the middel of the map and combines respawn in the corners. Rebel can find in their base shotguns and 357. Combines get crossbow and ar2. In long corridors I added for this second version little walls. I also added boxes too climb easily on small houses. Enjoy!

ScreenShots:

Image Image Image]

Note:

nothing else to say ;-).

Download link:

DOWNLOAD HERE

Posted: Tue Jun 26, 2007 7:08 pm
by federalic
It looks interesting.
In my opinion gameplay on this map will be like in house_emc2 - the best map ive seen!
Cant wait for try ur new map anti! :D

Posted: Tue Jun 26, 2007 8:29 pm
by zoubab
hmmmmm i highsky map like i love ! ty anti ...great job ! :wink:
(i've immediatly jump to check that^^)
....Let's go testing matteyyys !!! :twisted:

Posted: Tue Jun 26, 2007 8:43 pm
by Cynyx
After a little test :
This map sounds good... and even in DM. Added to cyclemap on server 1.
Gameplay is a mix of house (windows, little houses) and killarena (corridors)

Long corridor are PERFECT for bouncing xbow !

This map sound very better in grav 600 in my opinion but i wait other feedbacks. jump on windows are easy in grav 600, more difficult in grav 400.

i think also in order to improve gameplay :
- more door in corridors because corridor are really long.
- perhaps some secrets ... i love secret.
- some box in order to go easyly on houses
- some little wall in order to hidde in corridor to prevent spam of combine balls.

Code: Select all

-------------------------      <----- corridor
/                  / <----------------- little walls

         / 
---------------------

More ideas when i will see players on this map.

In grav 600 zoubab and me like fly :

Image Image

funny ... but in fact u can go out of the map ! Perhaps need to be solved.

Posted: Wed Jun 27, 2007 2:47 pm
by Trauma<
I play on it, strange at the beggining but nice gameplay in fact, i love it.
i'm okay with cynyx for all he said (but little walls will make harder to xbow bounce...?) (little walls can prevent camping too)
This map is good, congratulation anti!

Posted: Wed Jun 27, 2007 4:00 pm
by [HL²]fans_TiAs
You can go out, but anti put a trigger_hurt in order to kill people (as in dm-madbox on the floor) out of map.

Posted: Wed Jun 27, 2007 4:52 pm
by anti fougere
thank you for feedback mates! I will try to correct it as soon as possible!

zoubab wrote:hmmmmm i highsky map like i love ! ty anti ...great job ! :wink:
(i've immediatly jump to check that^^)
....Let's go testing matteyyys !!! :twisted:
I've made another one for you! very very very high!

Posted: Wed Jun 27, 2007 5:31 pm
by zoubab
OMFG a map for me !! :mrgreen: <3
thx i (we) can't wait to see that !!! :wink:
:twisted:.... yeahhhh duuuude !!

Posted: Wed Jun 27, 2007 6:55 pm
by EEE K t Pillo
Very pretty map Anti, I have at the moment not played in, but surely that I like, like all the maps that beams :D

hi

Posted: Wed Jun 27, 2007 7:10 pm
by Beny
yeah, its a good map :o

Posted: Fri Jun 29, 2007 5:56 pm
by anti fougere
I sended the second version to cynyx!
new things :
- boxes in order to jump on little houses easily.
- some walls in corridors.
- some special gift to people who will try to get out of the map :twisted:.

enjoy!!!

Posted: Wed Jul 04, 2007 9:40 am
by OwG
Nice work anti :wink:

hi

Posted: Wed Jul 04, 2007 11:10 am
by Beny
nice map, i like.