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Mapping with no lights

Posted: Sat Jan 27, 2007 11:02 am
by [HL²]fans_TiAs
Hi all,

I hope some mappers will come to this post, i have a mapping question :

I wanna know if I can do a map with only an light_environment, and no thver lights in others rooms ...
As Anti Fougere know, i'm on my first map, and i hope to finish it lol.

Another question : How to do a floor "irregular" like in the dm_357 ?

Thank u for the help ! :D

Posted: Sat Jan 27, 2007 12:21 pm
by anti fougere
its passible to make your map with only one light environnment (ex: dm_357_emc2). But if there is a building in the map, like a house. the you have to put a light in each room of the house. light never shine through walls. Other thing, you have too change the brightness of your light.

for the floor:
1) select the floor.
2) use the texture tool
3) then choose displacement
4) click on button "create" and accept ("ok")
5) after that you will see a grid on the ground. choose "paint geometry" and then placeyour pointer on the point you want to increase or decrease. on the grid. (to increase click on left button of the mouse and to decrease clik on the right button).
6)when its finish press apply.
for more details ask me on steam.

Posted: Sat Jan 27, 2007 1:21 pm
by FougereDeGuerre
One more thing about light... If you put a light entity in a room, you will see that you nearly doesn't see anything in that room. Why because the defauld are a brightness of 200 and a light scale diminution which is quadratic. Thus, you have to put a higher brightness or you have to change the way the light decrease. Now, i usually use light in constant mode, thus in a empty killbox, you just put one light, in a constant way, with a value of 80-90 for brightness, by example.

You can also put no light at all, then a full bright map will be created. No shadows, every thing totally clear...

You just have to try some differents lights and use the one which give you the best effect

Posted: Sat Jan 27, 2007 1:50 pm
by [HL²]fans_TiAs
OK ty for the help :)

Posted: Tue Feb 27, 2007 1:42 pm
by [HL²]fans_TiAs
for the floor:
1) select the floor.
2) use the texture tool
3) then choose displacement
4) click on button "create" and accept ("ok")
5) after that you will see a grid on the ground. choose "paint geometry" and then placeyour pointer on the point you want to increase or decrease. on the grid. (to increase click on left button of the mouse and to decrease clik on the right button).
6)when its finish press apply.
for more details ask me on steam.
Can i do it on a spike? I've try, and my spike has disappeared from 3D View, but always on others. When i click "destroy" (to destroy my grid ), it appears ... :cry: :cry: :cry: :lol:

Posted: Sat Feb 02, 2008 10:57 am
by Roundup
here a very good tutorial, maybe it can help you :) :

http://www.siteduzero.com/tuto-3-2791-0 ... mer-4.html

other link:

http://alucardmapping.halflifexpert.com/