[E=mc²] hl2dm map : dm_area31_emc2_v2
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- E=mc² member
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[E=mc²] hl2dm map : dm_area31_emc2_v2
Map informations:
name : dm_area31_emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 600
number of player: max 12
properties :
320 Solids
1922 Faces
220 PointEntities
248 SolidEntities
26 UniqueTextures
Description:
A quite big map perfect for teamplay. Rebel respawn in the middel of the map and combines respawn in the corners. Rebel can find in their base shotguns and 357. Combines get crossbow and ar2. In long corridors I added for this second version little walls. I also added boxes too climb easily on small houses. Enjoy!
ScreenShots:
]
Note:
nothing else to say .
Download link:
DOWNLOAD HERE
name : dm_area31_emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 600
number of player: max 12
properties :
320 Solids
1922 Faces
220 PointEntities
248 SolidEntities
26 UniqueTextures
Description:
A quite big map perfect for teamplay. Rebel respawn in the middel of the map and combines respawn in the corners. Rebel can find in their base shotguns and 357. Combines get crossbow and ar2. In long corridors I added for this second version little walls. I also added boxes too climb easily on small houses. Enjoy!
ScreenShots:
]
Note:
nothing else to say .
Download link:
DOWNLOAD HERE
Last edited by anti fougere on Wed Aug 15, 2007 9:33 am, edited 4 times in total.
spongebob is a serial killer!!!!
After a little test :
This map sounds good... and even in DM. Added to cyclemap on server 1.
Gameplay is a mix of house (windows, little houses) and killarena (corridors)
Long corridor are PERFECT for bouncing xbow !
This map sound very better in grav 600 in my opinion but i wait other feedbacks. jump on windows are easy in grav 600, more difficult in grav 400.
i think also in order to improve gameplay :
- more door in corridors because corridor are really long.
- perhaps some secrets ... i love secret.
- some box in order to go easyly on houses
- some little wall in order to hidde in corridor to prevent spam of combine balls.
More ideas when i will see players on this map.
In grav 600 zoubab and me like fly :
funny ... but in fact u can go out of the map ! Perhaps need to be solved.
This map sounds good... and even in DM. Added to cyclemap on server 1.
Gameplay is a mix of house (windows, little houses) and killarena (corridors)
Long corridor are PERFECT for bouncing xbow !
This map sound very better in grav 600 in my opinion but i wait other feedbacks. jump on windows are easy in grav 600, more difficult in grav 400.
i think also in order to improve gameplay :
- more door in corridors because corridor are really long.
- perhaps some secrets ... i love secret.
- some box in order to go easyly on houses
- some little wall in order to hidde in corridor to prevent spam of combine balls.
Code: Select all
------------------------- <----- corridor
/ / <----------------- little walls
/
---------------------
More ideas when i will see players on this map.
In grav 600 zoubab and me like fly :
funny ... but in fact u can go out of the map ! Perhaps need to be solved.
- [HL²]fans_TiAs
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You can go out, but anti put a trigger_hurt in order to kill people (as in dm-madbox on the floor) out of map.
Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
Votre [HL²]fans_TiAs préféfé :P
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- E=mc² member
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- Location: Belgium
thank you for feedback mates! I will try to correct it as soon as possible!
I've made another one for you! very very very high!zoubab wrote:hmmmmm i highsky map like i love ! ty anti ...great job !
(i've immediatly jump to check that^^)
....Let's go testing matteyyys !!!
spongebob is a serial killer!!!!
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- E=mc² member
- Posts: 732
- Joined: Fri Oct 06, 2006 8:05 pm
- Location: Belgium