Jumppad in mapping.
- [HL²]fans_TiAs
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Jumppad in mapping.
Hello mappers,
I wish i know how to do a jumppad, what tool texture i've to use, can i put myself jumppad's power ...
I'm on a new map, because my 1st has no end :? lol.
Another question, what the item name for the big suit/health charger there is in dm_lockdown & dm_killbox_Emc2 at the top ?
Last question (^^ ), not about mapping. Is there a way to fly, a command, but with a normal speed, not with noclip .. ?
Thank u
I wish i know how to do a jumppad, what tool texture i've to use, can i put myself jumppad's power ...
I'm on a new map, because my 1st has no end :? lol.
Another question, what the item name for the big suit/health charger there is in dm_lockdown & dm_killbox_Emc2 at the top ?
Last question (^^ ), not about mapping. Is there a way to fly, a command, but with a normal speed, not with noclip .. ?
Thank u
Sorry if my english iznogoud xD
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- E=mc² member
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1)for a jumppad you have to create a bloc with the texture trigger. Then transform this bloc in entity ("To Entity" button), and chose the class "trigger_push". then change some option :
- Push direction : UP
- speed of push : 10000, is a minimum in my opinion, depending on the height of the map.
2) there are 3 or 4 entities for this charger. I think the easiest way is to copy/paste it from lockdown .
3) can't answer your last question ;).
- Push direction : UP
- speed of push : 10000, is a minimum in my opinion, depending on the height of the map.
2) there are 3 or 4 entities for this charger. I think the easiest way is to copy/paste it from lockdown .
3) can't answer your last question ;).
spongebob is a serial killer!!!!
- [HL²]fans_TiAs
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Thank you
You know how to use entites "ambient_generic" or no?
You know how to use entites "ambient_generic" or no?
Sorry if my english iznogoud xD
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- E=mc² member
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- [HL²]fans_TiAs
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I've found a trigger who seems to be very usefull : trigger_weapon_dissolve (when you tie to entity the trigger), but it doesn't work. I'm on a map , even style than madbox, and i need physics to stay on the map .
Can u help me ?
Can u help me ?
Sorry if my english iznogoud xD
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- [HL²]fans_TiAs
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Antoher problem (again ! lol).
Can i increase or decrease gravity on some points of the map ? i've try with a trigger_gravity, but it doesn't work (or i'm a newbie , that can be a possibility ).
Thank you
Can i increase or decrease gravity on some points of the map ? i've try with a trigger_gravity, but it doesn't work (or i'm a newbie , that can be a possibility ).
Thank you
Sorry if my english iznogoud xD
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just i can say : it's possible ... because one ggun jump training map has this feature.[HL²]fans_TiAs wrote:Antoher problem (again ! lol).
Can i increase or decrease gravity on some points of the map ? i've try with a trigger_gravity, but it doesn't work (or i'm a newbie , that can be a possibility ).
Thank you
- [HL²]fans_TiAs
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or i'm a newbie , that can be a possibility
Haha .just i can say : it's possible ...
Thank you 8) , i've seek but i don't find for the moment, and maping area is closed for the moment :? .
Sorry if my english iznogoud xD
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- FougereDeGuerre
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[HL²]fans_TiAs wrote:I've found a trigger who seems to be very usefull : trigger_weapon_dissolve (when you tie to entity the trigger), but it doesn't work. I'm on a map , even style than madbox, and i need physics to stay on the map .
Can u help me ?
I don't understand your question. You need physics? Just import your prop_physics 8)
For the trigger_weapon_dissolve, I never use it, but I presume it destroy every weapons left on the ground in that area. I don't see the advantage of that. Use a trigger_weapon_strip (it will take every weapons of the player and drop them on the ground, but the player can still pick them up again) . If you put the flags to kill weapons, then the weapons will be killed, and thus you can't pick them anymore. (I used this in aim_pistoll_emc2 or something like that to remove all weapons from players, and then give them the weapons I want via a game_player_equip activated on end touch of the trigger_weapon_strip^.
Maybe you want to do something else, but then explain it clearly and maybe I will spent some time to see what you want to do :-)
If it is for trigger_gravity, I never used it and I don't think that anti used it.[HL²]fans_TiAs wrote:I've found a trigger who seems to be very usefull : trigger_weapon_dissolve (when you tie to entity the trigger), but it doesn't work. I'm on a map , even style than madbox, and i need physics to stay on the map .
Can u help me ?
For trigger_gravity : http://developer.valvesoftware.com/wiki/Trigger_gravity
If I understand well the behavior of this entity, you may use a float between 0 and 1 to decrease the gravity in that particular area. Thus maybe increase is not possible, then you have to set up your bigger gravity for the whole map and use trigger to push it down where you want a smaller one.
I didn't try it, but try and you will see how it works exactly.
La misere des amis n'est pas plus amusante qu'un jardin dont la flore est mourante.
- [HL²]fans_TiAs
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My map is in the sky, and my physics fall sometimes down, but when they are down we can't use it. So i've put this entity to delete physics who are down, and i've put prop_physics_respawnables. But it doesn't work. For the moment 8) .
I don't understand your question.
Thank you for ur help
Sorry if my english iznogoud xD
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- FougereDeGuerre
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Ah for that purpose I don't know, maybe you can simply do something like in madbox, but maye more "randomized". It is simply one or more teleportation area linked to one or more teleport destination. This is not really a respawn ,but then you can still place back your object when they fall back.
If what I remember is (still) correct, when you kill yourself an entity (at least via the kill method or a trigger_remove, this doesn't call the respawn event.
I propose you two scenary to try:
1) Give to all your object a life amount, enough to prevent them from being destructed when launched against somebody (let's say 500 because spawnprotection work with that amount and you can die with that life). Set the flag that small amount of damage aren't taken into account, thus the object must be breaken in one shot. Finally, place a trigger hurt in the deep infiny of your map, set it be triggered by physics too, and that he does something greather than 1000 damages every seconds.
I think it may work like that.
2) A probably more efficient way to do it, but a lot more complicated, is to use a point_template to generate an object. When this instance fall, a given entity can destroy it, and ask the creation of a new one where you want. But you will need at least 1 point_template for for each props, one model for each props, 1 trigger, and filters activators and play a lot with input and output. For more info about this way :
http://www.snarkpit.net/editing.php?pag ... HL2&id=153
Have fun
If what I remember is (still) correct, when you kill yourself an entity (at least via the kill method or a trigger_remove, this doesn't call the respawn event.
I propose you two scenary to try:
1) Give to all your object a life amount, enough to prevent them from being destructed when launched against somebody (let's say 500 because spawnprotection work with that amount and you can die with that life). Set the flag that small amount of damage aren't taken into account, thus the object must be breaken in one shot. Finally, place a trigger hurt in the deep infiny of your map, set it be triggered by physics too, and that he does something greather than 1000 damages every seconds.
I think it may work like that.
2) A probably more efficient way to do it, but a lot more complicated, is to use a point_template to generate an object. When this instance fall, a given entity can destroy it, and ask the creation of a new one where you want. But you will need at least 1 point_template for for each props, one model for each props, 1 trigger, and filters activators and play a lot with input and output. For more info about this way :
http://www.snarkpit.net/editing.php?pag ... HL2&id=153
Have fun
La misere des amis n'est pas plus amusante qu'un jardin dont la flore est mourante.
- [HL²]fans_TiAs
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I haven't understand all the 2nd way :? . I've post here (french) : http://www.mapping-area.com/forum/post1 ... tml#180242.
the first method seems to be easiest, buti dont find in which object propietiies i've to set the life, and i dont find the flag u speak about .. "don't take physics damage " ?
TY ![/code]
the first method seems to be easiest, buti dont find in which object propietiies i've to set the life, and i dont find the flag u speak about .. "don't take physics damage " ?
TY ![/code]
Sorry if my english iznogoud xD
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