[E=mc²] hl2dm map : dm_twintowers_Emc2_v2
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[E=mc²] hl2dm map : dm_twintowers_Emc2_v2
Map informations:
name : dm_twintowers_Emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 16
properties :
233 Solids
1406 Faces
130 PointEntities
189 SolidEntities
24 UniqueTextures
Description:
This map is my first try in teamplay maps. The map is based on two towers; one for rebels and the other one for combines. There three possibilities to go from a tower to the other one:
1) you fall and take the telport under the tower you want to go.
2) you use the bridges if they are not broken .
3) hmm, I let you find it :P.
Hope you will enjoy it.
ScreenShots:
Note:
The map is based on the "aim_crazyjump" map from game counter strike.
Download link:
DOWNLOAD HERE
name : dm_twintowers_Emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 16
properties :
233 Solids
1406 Faces
130 PointEntities
189 SolidEntities
24 UniqueTextures
Description:
This map is my first try in teamplay maps. The map is based on two towers; one for rebels and the other one for combines. There three possibilities to go from a tower to the other one:
1) you fall and take the telport under the tower you want to go.
2) you use the bridges if they are not broken .
3) hmm, I let you find it :P.
Hope you will enjoy it.
ScreenShots:
Note:
The map is based on the "aim_crazyjump" map from game counter strike.
Download link:
DOWNLOAD HERE
Last edited by anti fougere on Wed Aug 15, 2007 11:43 am, edited 4 times in total.
spongebob is a serial killer!!!!
- [HL²]fans_TiAs
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Oh a madbox with teleports
I think i'll like
(members of fougeres's familly are my prefered mappers lol)
I think i'll like
(members of fougeres's familly are my prefered mappers lol)
Last edited by [HL²]fans_TiAs on Sun Apr 15, 2007 8:52 am, edited 1 time in total.
Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
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i have a quetion ..
Is there is a button to switch on, and to send planes on twin towers ?
Perhaps it would be automatic near of the end of the timeleft
Is there is a button to switch on, and to send planes on twin towers ?
Perhaps it would be automatic near of the end of the timeleft
Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
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Sorry if my english iznogoud xD
http://hl2-fans-team.halflifexpert.com/
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- FuzzyBear9
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- gtamike_TSGK
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A fun map 8)
1v1 http://goo.gl/o2Vx3
http://youtube.com/user/gtamikesvideos
http://youtube.com/user/gtamikesvideos
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
fougere, I played a lot on ur map and I see a lot of bad thing and I would like to comunicate it to you.
I think that when the 3 ponts are destroy, there is no gameplay and esay to ennemy to know where we are rushing.
The tower are to high (trop haute) fo example, if we wanna rush : one by the side, the other by the teleport, it's always the man who is at teleport the faster.
It's too long to rush by the side.
Ennemy always camp on teleport spawn. Maybe you have to create 2 teleport , one left, one right to complicate the "anti-rush" enemy.
The team who isn't camping must have a chance to kill the one who isn't with a good rush for improve gameplay.
Thks for this nice map and thks to have listen to me and if u can correct it, for example, mettre un pont de plus qui permet d'acceder par les cotes plus vite. Ou un pont qui permet d'arriver par les côtes à la fois en haut de la tour ennemy...
cya mate
I think that when the 3 ponts are destroy, there is no gameplay and esay to ennemy to know where we are rushing.
The tower are to high (trop haute) fo example, if we wanna rush : one by the side, the other by the teleport, it's always the man who is at teleport the faster.
It's too long to rush by the side.
Ennemy always camp on teleport spawn. Maybe you have to create 2 teleport , one left, one right to complicate the "anti-rush" enemy.
The team who isn't camping must have a chance to kill the one who isn't with a good rush for improve gameplay.
Thks for this nice map and thks to have listen to me and if u can correct it, for example, mettre un pont de plus qui permet d'acceder par les cotes plus vite. Ou un pont qui permet d'arriver par les côtes à la fois en haut de la tour ennemy...
cya mate
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