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Other Games
* Half-Life 2: Deathmatch
o Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
Code: Select all
Other Games
* Half-Life 2: Deathmatch
o Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
First post only states:Cynyx wrote:Full list of changes = my first post !
Full list of bugs = Steam forum !
By full list I mean something like this:Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
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-Increased the size of the combine ball model
-Changed the velocity calculation algorithm
-Improved rendering of explosions
.............
Yeah, ive noticed similar things... They changed how "sprint" works now. What I used to do was - sprint jump, crouch, bunnyhop twice, then as you let go of crouch you sprint jump again. Now, if you are letting go of crouch and press sprint - it doesnt work! He makes the sound, but doesnt move faster... so any time u crouch - u have to tap sprint twice to start moving properly again... also it shows me 200+ fps, but some movements are not smooth, there is a definite slowdown somewhere...Roundup wrote:A hard work for you Cyndy , however the game is really strange now, no speed
very low moves, i can't aim with crossbow but mag is easier to use now...
Gravity is different too, a good point? humm the fire of barrels looks better than before..
what tools ?mcbertie wrote:all tools must be installed too guys ..........
If yes, we are waiting for updates of different plugins...DARKIUSMAXIMUS wrote:do u mean plugins for like hit sound and stuff?
When I tried installation of server, I noticed my blue crosshair lost color, but still have a nice crosshair without brackets.ar3a52 wrote:hi,
My crosshair is transparent again since the "update".
And the outline 1 command doesn't work either
..all i can change now is the color of the crosshair.