Hi all, This is my 2nd map I made for the hl2dmU comp,
I was kinda focusing on fluidity in this map, action takes
place around a central area with corridors leading off
to either lower or upper levels that reconnect back.
Check the last few pics for some special areas of interest in this map..
DOWNLOAD - FINAL VERSION
play it here >>2<< gHOST-Clan.Co.Uk >>2v2 dm_servus<< 83.142.49.236:28016
SPAWN POINTS:-
info_player_deathmatch x16
DIMENSIONS:-
2364 x 2835
HEALTH / SUIT:-
item_healthCharger x 2 | item_suitcharger x 2 | item_battery x 8
iten_healthkit x 13 | item_healthvial x 4
WEAPONS:-
weapon_357 x1 | weapon_ar2 x1 | weapon_crossbow x3 | weapon_frag x3
weapon_rpg x1 | weapon_shotgun x4
AMMO:-
item_ammo_357_large x 2 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x2
item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x3
item_ammo_smg1_grenade x5 | item_box_buckshot x3
PHYSICS:-
props_physics_multiplayer X 18
dm_servus | Map by Pig Popper
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Re: dm_servus | Map by Pig Popper
Sounds a nice map. Need to try it.
Only one 357 weapon for 16 players ? Is it enough ?
Only one 357 weapon for 16 players ? Is it enough ?
- DARKIUSMAXIMUS
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Re: dm_servus | Map by Pig Popper
hi nice post good pics good info but as cynyx said 1 mag .
looks like alot of work went in to ur map so ill have a look
looks like alot of work went in to ur map so ill have a look
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Re: dm_servus | Map by Pig Popper
it is if your the 1 with itCynyx wrote:Sounds a nice map. Need to try it.
Only one 357 weapon for 16 players ? Is it enough ?
but a good point, I balanced this for 1v1 / 4v4 play so controlling certain weapons/areas would be part of the tactics, ffa may need an extra mag etc, please let me know if you test this on your server, i've added it to our own ffa although thats only 8 slots
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Re: dm_servus | Map by Pig Popper
+1DARKIUSMAXIMUS wrote:hi nice post good pics good info but as cynyx said 1 mag .
looks like alot of work went in to ur map so ill have a look
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Re: dm_servus | Map by Pig Popper
actually it might not be such an issue, the magnum is on top of that central structure, well in the open and it constitutes a pass through for the top level and access to the rpg...
Re: dm_servus | Map by Pig Popper
The design is clearly good, but i have to agree with cynyx about magnum;
well, if the game is in 1v1 it's not a problem and even a good idea, but if their is 8 player on it then if my analyse is still correct, people will use nade as hell, shotguner will finish your 16hp before you get a weapon .
In a tactic look, it's definitly good, but in a casual game look, i didn't liked that (you know, when i saw such a map loading i was "oh crap").
But i wasn't a specialy skilled player, people might have a different look.
well, if the game is in 1v1 it's not a problem and even a good idea, but if their is 8 player on it then if my analyse is still correct, people will use nade as hell, shotguner will finish your 16hp before you get a weapon .
In a tactic look, it's definitly good, but in a casual game look, i didn't liked that (you know, when i saw such a map loading i was "oh crap").
But i wasn't a specialy skilled player, people might have a different look.
Sorry for inactivity.
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Re: dm_servus | Map by Pig Popper
After a run (alone) it sounds really to be a nice "classical" map.
Design is really nice.
The only one mag is perhaps good for gameplay in fact ...
Main action will be this central room, and because there are several floors, intense action should be nice.
As allways with Pig Popper, not a lot of physical props, but many corridors so I'm sure it's not a good idea to add new ones.
I hate to spawn without weapons near me, and most of spawn points u are not really near weapons in my opinion. This will may increase spawnkills.
Need to be tested with some players now, for some action
Design is really nice.
The only one mag is perhaps good for gameplay in fact ...
Main action will be this central room, and because there are several floors, intense action should be nice.
As allways with Pig Popper, not a lot of physical props, but many corridors so I'm sure it's not a good idea to add new ones.
I hate to spawn without weapons near me, and most of spawn points u are not really near weapons in my opinion. This will may increase spawnkills.
Need to be tested with some players now, for some action
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Re: dm_servus | Map by Pig Popper
The design is wery good for a classical map, realy nice work Popper. The best i saw whas this kind of teleporter, this hole with the screen in it, love this idea
BTW i have to agree cynyx, sich less weapons for 16 player?
BTW i have to agree cynyx, sich less weapons for 16 player?