[E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

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anti fougere
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[E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by anti fougere »

Map informations:

name : dm_killbox_tribute_emc2_v1
mapper: anti fougere
map type: Killbox
settings recommended: sv_gravity 400
number of player: max 12
properties :
153 Solids
1037 Faces
312 PointEntities
51 SolidEntities
17 UniqueTextures

Description:

This map is a big killbox perfect for server 2. The map is quite simple in order to keep a gameplay like our dear killbox_finals and killbox_kbh. There are many weapons and few physics. No spinning blade :D. In the middle there is a ball generators that give 2 balls every 30 seconds.

I tried to keep the same textures as killbox_final but in the end I changed them because playing maps with the same colors everytime is boring.

I hope you will enjoy this new playground!! Let's try it.

V2 is ready! I added a same platform above the ballgenerator. I also added a teleport and one jump. The "=" platform is slightly lower than before. I remove light effects on health and armor chargers because it caused the lags problems (sorry about that if you liked them).

There are 4 more spawn points and 4 more weapons (ar2, 357, crossbow and shotgun). I kept the same number for each weapons.

I can send the vmf file to someone if you want make the map better and faster than me! ;) Just ask me!

ScreenShots:

ImageImageImage
ImageImage

Note:

Try to find the hidden word ;) :p

Download link:

DOWNLOAD HERE
Last edited by anti fougere on Tue May 12, 2009 12:12 pm, edited 2 times in total.
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ar3a52
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by ar3a52 »

nice map mate :D

yay... i found the hidden "word" :banana:
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Cynyx
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by Cynyx »

After a first try yesterday, map needs some reworking before be really installed.
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Roundup
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by Roundup »

I like textures and design, nice brushwork, you tryed to do something new :cool2:
but i have not enought fps in the map center..
V2 will be awesome :metal:
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DARKIUSMAXIMUS
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by DARKIUSMAXIMUS »

+1 and a bounce pad would be nice for to get to top faster :-P
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anti fougere
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by anti fougere »

I'll work on it tonight ;)

little summary of improvements requested :
- fixing FPS problem
- more way to move from one point to another one (teleports, jumpads and lifts)
- a dome above de ball generator
- giving the possibility to jump from one platform to another

Now my question :) :

- do I remove the ladders?
- maybe some platforms a bit lower in the map?
- is it bright enough?

waiting for other suggestions
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Cynyx
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by Cynyx »

anti fougere wrote: - do I remove the ladders?
I dunno if ladders with HUGE size are really usefull for gameplay ... but can be keept for decorating the map.
anti fougere wrote: - maybe some platforms a bit lower in the map?
why not ...
anti fougere wrote: - is it bright enough?
I though it was enough. Personaly this map didn't hurt my eyes : nice titles, nice light and enough brightness.
anti fougere wrote: waiting for other suggestions
I already said many times : for me good killboxes are maps where :
- all parts can be joined fast (mean in 15 seconds maxi u can be at the opposite of the map)
- many points can be joined with more than 2 or 3 ways.
- weapon, hp and/or armor can be joined fast when u spawn.
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DARKIUSMAXIMUS
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by DARKIUSMAXIMUS »

well cynyx has said all that would say :-P v2 will rock :metal:
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anti fougere
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by anti fougere »

The whole map is a piece of shit :
- I remove the skybox ==> less laggy but stil some probs
- I remove the lights ==> less laggy but stil some probs
- I remove round corners ==> less laggy but stil some probs
- I remove everything at the same time ==> no lag but stupid map^^

I donit understand what's happening with this map! it's a so simple map, map like dm_prison_emc2 or even dm_killarena_emc2 are 10 times more complexe and playable.

I can't work on it before Friday but I don't forget it :) It's on my list of jobs I have to do :deal: !
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by Roundup »

Do you used the hollow tool to build your box? I have noticed that its a bad tool..

If you build a box with this tool and another manualy, fps are really different, i mean manualy
building is better (with 6 simple blocks) :)
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anti fougere
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by anti fougere »

Roundup wrote:Do you used the hollow tool to build your box? I have noticed that its a bad tool..

If you build a box with this tool and another manualy, fps are really different, i mean manualy
building is better (with 6 simple blocks) :)
hollow tool isn't bad tool with simple cubes normally :dunno: It's create 6 simple blocks. Anway I will try to rebuild it manually.
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by DHR_000x »

carve and hollow are the 2 bugs of the hammer editor :zombie:
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anti fougere
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by anti fougere »

DHR_000x wrote:carve and hollow are the 2 bugs of the hammer editor :zombie:
Not bugs but use them carefully!
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v1

Post by DHR_000x »

NEVER use carve!!

Make hollow is good using on a cube for example (to make a skybox or whatever). But if you have practice, you are faster dragging brushes than using hollow :smart:
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anti fougere
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by anti fougere »

V2 RELEASED :beer: Map is on the ftp! Go and download it right now :p! I won't probably be here tonight if you try it! See the first message of the topic if you wanna know about the improvements!
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by Cynyx »

great map now. perfect for server 2.
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by F1r3 »

Cynyx wrote:great map now.
+1 good work anti :)
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by Roundup »

Looks better than v1! I haven't tryed online, nice work :)
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DARKIUSMAXIMUS
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Re: [E=mc²] hl2dm map : dm_killbox_tribute_emc2_v2

Post by DARKIUSMAXIMUS »

Awsome map mate good work :cool2: :cool2:
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