[E=mc²] hl²dm map : dm_killtower_emc2_v1

All about E=mc² custom maps or if you want suggest a map for our servers
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Roundup
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[E=mc²] hl²dm map : dm_killtower_emc2_v1

Post by Roundup »

Map informations :

name: dm_killtower_emc2_v1
mapper: Roundup
map type: killbox
setting recommanded: sv_gravity 400
number of players: 12

properties:

193 solids
1270 faces
242 point entities
21 solid entities
18 unique textures

Description :

This map is a big killbox with 4 floors, 3 fast elevators and 2 medium.
There are 2 teleports from the 4th and 3rd floor.
There is a little room with health charger and suit charger..but if you spend your time in, you can be have a surprise :P

Screenshots :

ImageImage

Note:

Thanks for anti's help!
:D

Download link:

DOWNLOAD HERE
Last edited by Roundup on Mon Jan 28, 2008 7:21 pm, edited 2 times in total.
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Cynyx
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Post by Cynyx »

really nice map.

design is really good.
some interresting jumps.
gameplay is perhaps too slow.
SoOPaH
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Post by SoOPaH »

need train props gjump on this map :D
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Roundup
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Post by Roundup »

I know that i have made an error with this map.. v2 is needed or a bin :lol:
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anti fougere
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Post by anti fougere »

It seems to be a nice map!! I will try it as soon as possible :p
spongebob is a serial killer!!!!
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Cynyx
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Post by Cynyx »

Map is removed from cycle map of server 2 :
After 15 minutes playing on the map, it's not normal than players have really too few frags. Gameplay is not same than all other map of the server. Too bad i didn't see it before install the map.

However, I think it's not a reason for abandonning this map. General archicture of the map is not bad. We need to find a way for speed up the gameplay : try different speed for server ot other gravity or add more teletransports. Need a real reflexion about the gameplay.
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Roundup
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Post by Roundup »

ok, i will see for another version
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zoubab
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Post by zoubab »

ouchhh !! go go go go :mrgreen:
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Roundup
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Post by Roundup »

in my opinion:

- the map is too big, ill tryed to change that
- maybe more teleporters were great
- another combine ball distributor?
- and.. i dont know, im waiting for you guys!
- more lights?
- a dancing floor? :)
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Trauma<
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Post by Trauma< »

i don't know, i think i never played on it........ or i didn't notice..... sorry.
But about another ball distributor... i'm not for, wathever the gameplay is.
On kbh map, some player don't stop to throw every ball... it's boring when you are playing normaly and get killed by a fucking ball every 3 minutes.... if i was mapper, i will only put 1 ball by distributor by minutes :D
Sorry for inactivity. :flower:
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DHR_000x
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Post by DHR_000x »

Trauma< wrote:....you are playing normaly and get killed by a fucking ball every 3 minutes....
Lol only each 3 minutes? Sometimes i cant move a half meter becaus of this fucking balls xD But the rpoblem aren them, the problem is the typical guy that's allways next the ballspawner... NERDS!!! :roll:
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KIO
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Post by KIO »

DHR_000x wrote: the problem is the typical guy that's allways next the ballspawner... NERDS!!! :roll:
ME! ME! ME!
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DHR_000x
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Post by DHR_000x »

NERD 8)
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