[E=mc²] hl2dm map : dm_twintowers_Emc2_v2

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anti fougere
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[E=mc²] hl2dm map : dm_twintowers_Emc2_v2

Post by anti fougere »

Map informations:

name : dm_twintowers_Emc2_v2
mapper: anti fougere
map type: teamdeathmatch
settings recommended: sv_gravity 400
number of player: max 16
properties :
233 Solids
1406 Faces
130 PointEntities
189 SolidEntities
24 UniqueTextures

Description:

This map is my first try in teamplay maps. The map is based on two towers; one for rebels and the other one for combines. There three possibilities to go from a tower to the other one:
1) you fall and take the telport under the tower you want to go.
2) you use the bridges if they are not broken :D :lol:.
3) hmm, I let you find it :P.
Hope you will enjoy it.

ScreenShots:

ImageImageImage
ImageImage

Note:

The map is based on the "aim_crazyjump" map from game counter strike.

Download link:

DOWNLOAD HERE
Last edited by anti fougere on Wed Aug 15, 2007 11:43 am, edited 4 times in total.
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Post by [HL²]fans_TiAs »

Oh a madbox with teleports :D :D :D :D
I think i'll like :D

(members of fougeres's familly are my prefered mappers :D lol)
Last edited by [HL²]fans_TiAs on Sun Apr 15, 2007 8:52 am, edited 1 time in total.
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anti fougere
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Post by anti fougere »

lol tank you
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Post by [HL²]fans_TiAs »

i have a quetion ..
Is there is a button to switch on, and to send planes on twin towers ? :lol:
Perhaps it would be automatic near of the end of the timeleft :lol:
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anti fougere
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Post by anti fougere »

haha, I didn't think about this idea. Maybe for a next map, dm_11september... :P
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Post by [HL²]fans_TiAs »

:twisted: :twisted: :twisted: :lol:
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Viviti
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Post by Viviti »

haha, i think it would be a very nice map (like all u did hehe), can't wait to play on it.
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darkmaster
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Post by darkmaster »

i tryed it and i think it's a nice map
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KIO
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Post by KIO »

Veery nice map:).. especially with a full server of players:).. did we win after I left, anyway?:)
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Post by Viviti »

if u was with me yes lol

VERY NICE MAP !!!!
so good, so fun, so nice work like always, continu to make me dream fougere ;) ;)
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Post by Roundup »

Anti you are a very good mapper, this one
is very funny and good!
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federalic
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Post by federalic »

Good work anti.
And i have many great ideas for new maps, i want u to help me with teir creation, ill find u online.
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Post by deluxe »

good map - gameplay is nice, graphical design... :P

anyway good work
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Post by Cynyx »

hmmm isee yesterday automatic tdm doesn't work on map change in cycle map... i will solve that.
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FuzzyBear9
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Post by FuzzyBear9 »

This is very cool map anti - very chilled - great for late night / early morning team fights. Also very artistic and moody.

Well done!!!
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Post by EEE K t Pillo »

This type of maps of gameplay I like much. Anti, you have made a map very good. Nice work
anti fougere
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Post by anti fougere »

thank you, mates, I will continue :wink: . I'm open to all your ideas for new maps. Just ask me when I'm online( I'm never during school week sorry).
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Post by gtamike_TSGK »

A fun map 8)
1v1 http://goo.gl/o2Vx3
http://youtube.com/user/gtamikesvideos
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    Image
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
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Viviti
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Post by Viviti »

fougere, I played a lot on ur map and I see a lot of bad thing and I would like to comunicate it to you.

I think that when the 3 ponts are destroy, there is no gameplay and esay to ennemy to know where we are rushing.

The tower are to high (trop haute) fo example, if we wanna rush : one by the side, the other by the teleport, it's always the man who is at teleport the faster.

It's too long to rush by the side.

Ennemy always camp on teleport spawn. Maybe you have to create 2 teleport , one left, one right to complicate the "anti-rush" enemy.

The team who isn't camping must have a chance to kill the one who isn't with a good rush for improve gameplay.

Thks for this nice map and thks to have listen to me and if u can correct it, for example, mettre un pont de plus qui permet d'acceder par les cotes plus vite. Ou un pont qui permet d'arriver par les côtes à la fois en haut de la tour ennemy...

cya mate
anti fougere
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Post by anti fougere »

You are right. I'll try to do something when I have time ;)
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