Search found 96 matches

by FougereDeGuerre
Wed Oct 25, 2006 8:44 pm
Forum: General Discussion
Topic: E=mc² begins to be known?
Replies: 3
Views: 1200

Yeah, I also see it, and this god damn advertisement made that I was killed a lot bcz I was reading it. At first I was thinking it was for [KBH]E=mc2 (Macromaniac now, or something like that I don't remember exactly), who is one of the best ranked players on the BS server (and many other), but its n...
by FougereDeGuerre
Sun Oct 22, 2006 8:27 am
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_hangar4_Emc2_v1
Replies: 3
Views: 3401

[E=mc²] hl2dm map : dm_hangar4_Emc2_v1

Map informations: name : dm_hangar4_Emc2_v1 mapper: FougereDeGuerre map type: classic settings recommended: sv_gravity_400 number of player: max 8 properties : 1093 Solids 7008 Faces 376 PointEntities 501 SolidEntities 21 UniqueTextures Description: This map is a little map representng an Hangar. T...
by FougereDeGuerre
Wed Oct 18, 2006 10:18 am
Forum: General Discussion
Topic: Others languages discussion
Replies: 127
Views: 45519

Thanks for accepting my apologies. So that everybody can try to understand what Federali really say: Blya, at long last, the freedom of word and speech. But why is necessary this topik, if besides KIO me all -equal no one does understand, but perevodchiki(tipa Promt, Lingvo) will give out otborneysh...
by FougereDeGuerre
Wed Oct 18, 2006 10:05 am
Forum: General Discussion
Topic: Others languages discussion
Replies: 127
Views: 45519

I thinked that this translation was enough stupid to be understanded only like a big joke, but it's seems that I was wrong. Thus, I appologize for this post, if you believe that I thinked one of the words I just wrote. It was only a joke, and thus the only thing I have to do now is to prey for my re...
by FougereDeGuerre
Wed Oct 18, 2006 9:19 am
Forum: General Discussion
Topic: PCM says Hello
Replies: 7
Views: 1704

Ok, thanks for a so quick answer. Now I'm more clever than before, thanks dude.
by FougereDeGuerre
Wed Oct 18, 2006 9:18 am
Forum: General Discussion
Topic: Others languages discussion
Replies: 127
Views: 45519

Translation: Hello, my nick is Federalic. This topic is very useless, because I'm the only russian guy in this team. So, in this topic, I can speak with me, it's a great inovation. I can post a message, and then wait that I learn english to translate my posts to the other memebers who are unable to ...
by FougereDeGuerre
Wed Oct 18, 2006 9:02 am
Forum: General Discussion
Topic: PCM says Hello
Replies: 7
Views: 1704

Hi BackAgain. You always play with fun, that's great. (And you don't want to kill crazy people who are just there to loose points, thanks for this great behaviour).

Just a question, did you think about joining Senior Fight Club? I think that you used their tag yesterday, isn't it?
by FougereDeGuerre
Mon Oct 16, 2006 8:38 pm
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_killbox_Emc2_v2
Replies: 13
Views: 5452

This map seems funny to play but has one matter : The fisrt floor is can be a great camping place. A well skilled player in that floor can do some carnages. Cynyx proposed to remove somespawnpoints of this room. If this solution will probably decrease the size of the carnage, it will not made this p...
by FougereDeGuerre
Mon Oct 16, 2006 4:23 pm
Forum: Announcements
Topic: E=mc² IRC
Replies: 24
Views: 10233

After searching to automatize some tasks, it seems that Gaim isn't the must for IRC. I have only founded one thing, which can be usefull, at least for Cynyx and me. Why for us, because we have some rights on the IRC channel (the star), and the bot on this channel (L) has to authenticate us to give u...
by FougereDeGuerre
Sat Oct 14, 2006 12:04 am
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_killbox_Emc2_v2
Replies: 13
Views: 5452

Yes, thanks for this solution. But if I remember good, the player clip lets the object and bullets go through, so that You can kill someone through the teleport system. If we decide that we can kill through, then the player clip is a good solution. But the real matter is this set of brushes to do th...
by FougereDeGuerre
Fri Oct 13, 2006 3:16 pm
Forum: Artwork creation
Topic: HL2 Player Evolution
Replies: 31
Views: 9797

LoL
Following some of the KIO ideas (I don't changed the size of the weapon), here is a new version:

Image
by FougereDeGuerre
Fri Oct 13, 2006 1:40 pm
Forum: Artwork creation
Topic: HL2 Player Evolution
Replies: 31
Views: 9797

LOL, but you use also the stick and tha crowbar. The three first steps are for people who want to win without fun (from noob to sniper), the two next are for funny player (the grav+nade is easiest than the stick). But in you are in the fourth category, its already very good. Just look at Cynyx, who ...
by FougereDeGuerre
Fri Oct 13, 2006 1:26 pm
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

KYO, while i was searching to improve the image I posted on the other topic, I founded another solution to export your transparency in a jpg file. In fact don't add a calc like I said, but add a fusion mask, select it and paste your alpha layer in it. Maybe it's the same, but you don't increase the ...
by FougereDeGuerre
Fri Oct 13, 2006 9:37 am
Forum: Artwork creation
Topic: HL2 Player Evolution
Replies: 31
Views: 9797

HL2 Player Evolution

Just another idea of picture, but I in a spry size i think it's going to be to small. Maybe a decal for our further map.

Image

I have to change the font, and maybe also to change the place of some weapons. But which and where????
by FougereDeGuerre
Fri Oct 13, 2006 7:56 am
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

The transparency doesn't appear, on mine it doesn't appear too. I cheat to show you this result, because I don't know how to export this transparency to another format. So, I created a new calc having for RGB layer exactly the alpha layer of my image calc. So, just copy the whole alpha layer and the...
by FougereDeGuerre
Thu Oct 12, 2006 6:11 pm
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

Under photoshop, you have a window showing you the calcs you use for your image. There is another tab you can choose in the top of this window. This one bring you the colours layers. In bottom of this tab, there is a button to add a layer. Just add a layer, which is the alpha layer used to determine...
by FougereDeGuerre
Thu Oct 12, 2006 4:53 pm
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

How to present the transparency of our spray without using the alpha layer :?: I agree, the result on a white background isn't very revelant. How does HL2 proceed. I don't know exactly, but I have made a stage in Mulhouse and the subject was a real time tracking with a standard webcam, so I know som...
by FougereDeGuerre
Thu Oct 12, 2006 3:50 pm
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

The cloud effect isn't here for doing a white and blue texture (like the one i give to you for an intro image), it's for the transparency, and thus to make a tag seeming to be old :!: The image is a simple blue logo, and the cloudy effect is applicated on the alpha channel. Noob effect, yeah, I'm a ...
by FougereDeGuerre
Thu Oct 12, 2006 3:20 pm
Forum: Artwork creation
Topic: An E=mc² clan spray?
Replies: 60
Views: 17452

A very simple one: the one I used in dm_hangar.
This is a jpg version because ImageShack don't seem to recognize TGA as image file.

Image
by FougereDeGuerre
Thu Oct 12, 2006 1:09 pm
Forum: HL2DM Support
Topic: Importing your spray.
Replies: 2
Views: 1522

Importing your spray.

Some of us asked to each other how to change the spray used in HL2DM. (Please, read it totally and carefully before trying to change anything, or read only the bold lines at the end of the post) And most of us have add an error saying that we don't have the right to import a spray. Well, it seems it...
by FougereDeGuerre
Wed Oct 11, 2006 8:25 pm
Forum: Artwork creation
Topic: Avatar from KIO
Replies: 14
Views: 5774

Thx a lot Fougere. Nice avatar :D At first, I hust made it for a joke (snow and bear, the stereotype of Russia), but if you found it nice, it's very good. Then, just enjoy and use it. Thats a great avatar, Fougere... I am definitely not an artist:).. but thank you anyway... Just look at the result ...
by FougereDeGuerre
Wed Oct 11, 2006 5:52 pm
Forum: Announcements
Topic: Maintenance
Replies: 21
Views: 9882

Serveur is up again :)
by FougereDeGuerre
Wed Oct 11, 2006 4:14 pm
Forum: Artwork creation
Topic: Avatar from KIO
Replies: 14
Views: 5774

Here is for you federalic (It's made in five minuts, so it have to be improved, but I'm not an artist, I let this work to KIO :wink: ). You like snow, blood, and I like bear: http://img262.imageshack.us/img262/9713/federalicqw8.jpg :D :D :D :D :D And the avatar: http://img262.imageshack.us/img262/76...
by FougereDeGuerre
Tue Oct 10, 2006 8:45 pm
Forum: General Discussion
Topic: How do you feel at this moment?
Replies: 1040
Views: 152194

If you have any bootcd with a ntfs writing support (i have one, but its about 230 mo so its difficult to send it to you), I can send you a copy of the i386\ntdlr and of the i386\ntdetect.com. Normally it should work
by FougereDeGuerre
Tue Oct 10, 2006 4:39 pm
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_killbox_Emc2_v2
Replies: 13
Views: 5452

[E=mc²] hl2dm map : dm_killbox_Emc2_v2

Map informations: name : dm_killbox_Emc2_v2 mapper: FougereDeGuerre map type: Killbox settings recommended: sv_gravity 400 number of player: max 12 properties : 435 Solids 2603 Faces 245 PointEntities 20 SolidEntities 15 UniqueTextures Description: This map is an unusual killbox map. The gameplay i...
by FougereDeGuerre
Tue Oct 10, 2006 8:50 am
Forum: Artwork creation
Topic: Image for combine decal?
Replies: 9
Views: 4707

I just made a sticky about image file for hammer editor here.
by FougereDeGuerre
Tue Oct 10, 2006 8:34 am
Forum: Artwork creation
Topic: How to make usable images for hammer editor?
Replies: 1
Views: 3255

How to make usable images for hammer editor?

In order to do a usable picture for the Hammer editor, you should do at least 2 different files: 1) The VTF file To be usable in hammer (the valve map and mods editor), either textures and decal should be saved in a vtf format, which is understandable by Hammer. Those files should be square images, ...
by FougereDeGuerre
Mon Oct 09, 2006 11:05 pm
Forum: Artwork creation
Topic: Avatar from KIO
Replies: 14
Views: 5774

That's an idea, but there are no snow here. So just wait a bit, when it is going to snow, I will send you a mail. If you kill my kat and can't take your avatar because there is no snow, I will be very angry. But if there is snow, then you can come here and kill my cat for your avatar. But only at on...
by FougereDeGuerre
Mon Oct 09, 2006 10:31 pm
Forum: Artwork creation
Topic: Avatar from KIO
Replies: 14
Views: 5774

Snow, blood, and your nick!!!

You are in Russia, Federalic, just go out, kill abear in the snow, write your name in the snow either with bearblood, either only with your finger. Then take your camera and take a shot :D
by FougereDeGuerre
Mon Oct 09, 2006 11:36 am
Forum: General Discussion
Topic: What music are you listening now?
Replies: 585
Views: 99520

I have a huge playlist with all kinds of music, from classical to heavy metal. I can listen almost all kind of music, except rap. Often, I play at HL2DM with music. And fragging over "Le papa pingouin" is quite funny. But a more rythmed song is more effective to have a good kpd, because qu...