Search found 96 matches

by FougereDeGuerre
Sun Dec 03, 2006 1:17 pm
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_hangar4_Emc2_v1
Replies: 3
Views: 3425

If it is one of our map, just ask me the one you want, and i will send you the vmf file.

If it is another one, try this http://perso.orange.fr/soobzz/bspdecompileur/ (you need java 1.5 and vmex), or search for another bsp decompiler in google.
by FougereDeGuerre
Fri Dec 01, 2006 8:45 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Yeah, finally someone got it
by FougereDeGuerre
Thu Nov 23, 2006 7:20 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Ok, another very easy enigma: Three poor guy's come to a cheap hotel and ask for a 3 rooms where they can sleep. The Motel owner ask them 10 € for each room. Thus, the three man paid a total of 30€. The guys come to their respective rooms, but soon the cleanng lady come to their doors. The price...
by FougereDeGuerre
Wed Nov 22, 2006 8:03 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Not sure it is the right way of doing it, but 1024=2^10 So bag 1 : 2^0=1 coin bag 2 : 2^1 = 2 coins bag 3 : 2^2 = 4 coins bag 4 : 2^3 = 8 coins bag 5 : 2^4 = 16 coins bag 6 : 2^5 = 32 coins bag 7 : 2^6 = 64 coins bag 8 : 2^7 = 128 coins bag 9 : 2^8 = 256 coins bag 10 : the remainings coins: 1000-511...
by FougereDeGuerre
Tue Nov 21, 2006 7:04 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Correct reasonment, but i personnlay think that the answer is 7. It's depends if we consider the monk kill themselves during the night between Sunday and Monday, or between Monday and Tuesday...

Nice work Cynyx
by FougereDeGuerre
Mon Nov 20, 2006 9:46 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

No, i don't think it is the right answer. And yes, I forgot to mention that those monk don't have any mirror. :D But themonks kill themselves (or commit suicide, don't know exactly how to say that) only if they are certain that they are sick. So a monk seing a red point on another one can just think...
by FougereDeGuerre
Mon Nov 20, 2006 7:42 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Ok, now a real accessible enigma, for everybody who want to solve it. They are 100 monks who never speak or communicate to each other in anyway. During the day, the monk see all the others, but can't speak or communicate with the other one's. Monday , early in the morning, a badnews come at the mona...
by FougereDeGuerre
Mon Nov 20, 2006 7:20 pm
Forum: General Discussion
Topic: Mouse choice
Replies: 74
Views: 9716

Currently, i use a logitech G5. I have nearly nothing to say against it. It is a lazer mouse with a resolution of 2000 dpi, you can predefine 5 steps on the mouse to change the sensibility directly on the mouse, by example to be more precise on camping places... (never used this button, except when ...
by FougereDeGuerre
Sun Nov 19, 2006 3:46 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

The fews things that i remember of my curses of calculability and complextity is that this problem is "NP-complet". So, this is a class of problems that are nearly unsolvable with our computers, execpt for some of them who can be approached by another problem less complex. (those are only ...
by FougereDeGuerre
Fri Nov 17, 2006 10:38 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

If it is the logic used in the last enigma you want to know, it's only a simple thing: Ask to a matematician to descrive the text:"1" He would simply answer "one one". Repeat this process: "two ones", and so on... So this serie is only a serie of comments of the text &q...
by FougereDeGuerre
Fri Nov 17, 2006 9:08 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

You' ve got it...

Just post an enigma now :)
by FougereDeGuerre
Wed Nov 15, 2006 5:41 pm
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_killbox_Emc2_v2
Replies: 13
Views: 5501

V2 on the way: Changes: This was my first map, so I worked like a noob, and used some tools without taking care to the number of brush resulting. So, i reworked it today. I tried to made clean rouded corners, clean circular platforms, and so on... To give you some idea of the improvement done: For t...
by FougereDeGuerre
Tue Nov 14, 2006 4:43 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Oh yes, if you read this, you know the answer... I read also some Werner book's (The trilogy "Les Fourmis" and "Les Thanatonautes")... I thinked that I can put the enigma given in those books, but it seems that I'm not the only one reading those books :)
by FougereDeGuerre
Tue Nov 14, 2006 1:49 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Ok, no problem, I know another enigma :D :D

This one is maybe more easy than the first one, I don't know how you think, so hard to determine...
  • 1
  • 11
  • 21
  • 1211
  • ??
  • ??
by FougereDeGuerre
Tue Nov 14, 2006 1:50 am
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Yeah, you got it... Quite easy no?
1=> 1+1 & 1-1 & 1*1 & 1/1 =>2011
2=> 2+2 & 2-2 & 2*2 & 2/2 => 4041
...
Only the four basical mathematical operations :)

Give us your enigma Cynyx
by FougereDeGuerre
Tue Nov 14, 2006 12:12 am
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Re: Flood Station: Enigma

Ok, I give you the requested number. So, the enigma is now:
  • 2011
  • 4041
  • 6091
  • 80161
  • ?
Maybe with this additionnal number you would be able to find the next one :)
by FougereDeGuerre
Mon Nov 13, 2006 7:57 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

With your 8161, you nearly got it, i think that you have almost foud the logic under this serie, so i don't think you have to be rebooted :D
by FougereDeGuerre
Mon Nov 13, 2006 5:32 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

None of those, sorry Federalic. It is one of the more easy serie I know... If I give you the reasonment of the serie, I 'm nearly certain you will never forgot it...

Like Apple, Think different. For each given number, don't see it like a number, but like a composition of numbers.
by FougereDeGuerre
Mon Nov 13, 2006 4:19 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

LoL, very nice idea those enigma The correct answer isn't yet given, at least the one I imagined, but if you have a correct reasonment, your answer is maybe correct too for another one number seria... Tor now, the answer who seem to nearly the right one is the one of fede: 8161. Has to be corrected,...
by FougereDeGuerre
Mon Nov 13, 2006 2:47 pm
Forum: Fun Stuff
Topic: Flood Station: Enigma
Replies: 141
Views: 38124

Flood Station: Enigma

I want a living forum, so let's flood. In this topic, I post an enigma. Just post your answer. Once checked, the person who found the correct answer give a new enigma to solve. And so on... What is the next number? (this one is quite easy) 2011 4041 6091 ? Give your answer, and the logic you follow...
by FougereDeGuerre
Fri Nov 10, 2006 10:13 pm
Forum: General Discussion
Topic: KWL Killbox World League
Replies: 3
Views: 1970

Hi Carioca. I didn't know this league and just take a look. Maybe we are not yet ready for this kind of figth, but this look permit me to see that the two maps made by anti are played on the KWL server 1 :)

Nice work brother :twisted:
by FougereDeGuerre
Thu Nov 09, 2006 10:16 pm
Forum: General Discussion
Topic: Suggestions about the forum.
Replies: 9
Views: 1983

New suggestion : A section dedicated to flood activities on this forum. ?Why a such section we already have an irc channel? On IRC, we have to be all there in the same time, and when I come on IRC, most of the time there is nobody. (I try to go on it each day so that the bot doesn't disappear). A f...
by FougereDeGuerre
Wed Nov 08, 2006 8:18 am
Forum: Artwork creation
Topic: Do we have a decal problem?
Replies: 10
Views: 4274

Thanks Cynyx, this decal problem is now fixed.
by FougereDeGuerre
Tue Nov 07, 2006 10:13 pm
Forum: Artwork creation
Topic: Do we have a decal problem?
Replies: 10
Views: 4274

If I'm right (but I'm still a noob to mapping, now I think I have the bases, nothing more), we can add everything (model, texture, decal's, ...) in the bsp with the bspzip method. I used this program to add two little custom decals to one of the map. But I don't want to use this method for the decal...
by FougereDeGuerre
Tue Nov 07, 2006 9:30 am
Forum: Artwork creation
Topic: Do we have a decal problem?
Replies: 10
Views: 4274

I have added the decals used in hangar in the hangar map file, but that involved that the size of the map file was 500 ko greater. So, if we put the decals in the map file, the file would be greater and if one of the decal are used in more than one map, that involves that the decal would be download...
by FougereDeGuerre
Sat Nov 04, 2006 9:29 pm
Forum: Artwork creation
Topic: Do we have a decal problem?
Replies: 10
Views: 4274

Do we have a decal problem?

It's a long time that I wonder if the decals are spread with the maps, or if another file should be done in order to spread the decals. (Or to inclute them in the map archive (like i do for the hangar logo's), but then the map size is increased). In order to answer, check thefollowing decals and jus...
by FougereDeGuerre
Sun Oct 29, 2006 8:46 pm
Forum: Artwork creation
Topic: Artwork for map walls
Replies: 15
Views: 6371

Nice work KIO
by FougereDeGuerre
Sat Oct 28, 2006 10:57 am
Forum: Artwork creation
Topic: Map Project: Metat&Pipes
Replies: 3
Views: 3284

Those pipes are an access to the higher platforms for people who want to use the elevators to jump to the platform, and are first of all just an estethic way of moving up. They could be a nice but dangerous camping place, a weel launched combine ball will clear an entire pipe... There are 1 big inne...
by FougereDeGuerre
Fri Oct 27, 2006 10:36 pm
Forum: Artwork creation
Topic: Map Project: Metat&Pipes
Replies: 3
Views: 3284

Map Project: Metat&Pipes

Here are some screenshots of the map I'm doing at this time. I think that the architecture of the map is finished, so I post here the result, so that you can see what I do and give comments to improve the map before I made a playable version... I found the effect of the pipes very nice, and the ball...
by FougereDeGuerre
Fri Oct 27, 2006 3:59 pm
Forum: E=mc² Servers
Topic: [HL2DM] Cycle maps
Replies: 21
Views: 8981

Try to remove this map then. Maybe the problem will be solved. If yes, we have the answer, this map is buggy, else the problem is elsewhere...