Search found 50 matches

by gtamike_TSGK
Mon Jun 04, 2012 12:02 am
Forum: E=mc² Maps
Topic: dm_rekall_r1 | fy_iceworld remake by Pig Popper
Replies: 3
Views: 3471

Re: dm_rekall_r1 | fy_iceworld remake by Pig Popper

OMG!!!!! I love fy_iceworld on CSS :metal: Very nice work you did here, funny to see that UT stuff like the health charger. Needs to be tested in irder to know if it makes fun to play in a such small environment, i hope yes :D NICE WORK AGAIN!! :banana: You might like my version then to XD. http://...
by gtamike_TSGK
Wed May 30, 2012 10:05 pm
Forum: E=mc² Maps
Topic: dm_ob_combat_house_hd_rc1 (New Map!)
Replies: 0
Views: 3776

dm_ob_combat_house_hd_rc1 (New Map!)

Map Name: dm_ob_combat_house_hd_rc1 Developer: gtamike_TSGK DOWNLOAD LINK http://hl2dm.gamebanana.com/maps/166120 Combat House HD is finally out of its Beta stage, thanks for the beta testing and feedback! :) Brief Description The map has been completely redone in all areas and is fully completable...
by gtamike_TSGK
Wed May 06, 2009 4:22 pm
Forum: E=mc² Maps
Topic: dm_iceworld_fun_remake_b1
Replies: 3
Views: 3038

Re: dm_iceworld_fun_remake_b1

Cynyx wrote:I'm very not fan of the original ... but the mod sounds to be a funny map... even if i'm not sure it's my kind of map.
Fill free to give it a play test. :wink:
by gtamike_TSGK
Tue May 05, 2009 7:07 pm
Forum: E=mc² Maps
Topic: dm_iceworld_fun_remake_b1
Replies: 3
Views: 3038

dm_iceworld_fun_remake_b1

Title: dm_iceworld_fun_remake_b1 Remade By: gtamike_TSGK List of updates :) The map design is more detailed and with more cover Custom textures, models, sounds. New lighting New weapon layout 2 traps (GTA signs are buttons) Secret area Turning HP booster Pac-Man door teleporter (idea from Shimmy_TS...
by gtamike_TSGK
Thu Apr 02, 2009 10:59 pm
Forum: E=mc² Maps
Topic: dm_attack_house_tsgk
Replies: 4
Views: 2914

Re: dm_attack_house_tsgk

I like to put people off to go in, :-P when in they can only use the super charger with back to the door. :scared:
It fills good to know you killed someone in the super charger room. ^_^

PS: There's special sounds that play when killed in that room, if you want to die to find out. :shy:
by gtamike_TSGK
Wed Apr 01, 2009 2:40 pm
Forum: E=mc² Maps
Topic: dm_attack_house_tsgk
Replies: 4
Views: 2914

dm_attack_house_tsgk

Name: dm_attack_house_tsgk Autor: gtamike_TSGK MAP DOWNLOAD LINK http://forum.tsgk.com/viewtopic.php?mode=attach&id=6224 http://download162.mediafire.com/lopigmnka0ng/njonizjyymr/dm_attack_house_tsgk_rc2.rar http://www.megaupload.com/?d=T5UKPMJC Let me know what you think of the map feedback wi...
by gtamike_TSGK
Sat Feb 07, 2009 10:52 am
Forum: General Discussion
Topic: Close hl2.exe after hl2dm crash and rejoin script (useful)
Replies: 0
Views: 4027

Close hl2.exe after hl2dm crash and rejoin script (useful)

Close hl2.exe after hl2dm crash and rejoin (Safe, useful and fast) Hi guys, sometimes when hl2dm crashs the hl2.exe in task mangers says its using 50% cpu and you fill a big system slow down. I've made a fix to save time and get you back ingame fasty without going in task manger. This is a small .b...
by gtamike_TSGK
Mon Nov 03, 2008 8:28 pm
Forum: E=mc² Maps
Topic: dm_battle_lobby_b1
Replies: 0
Views: 3409

dm_battle_lobby_b1

Title: dm_battle_lobby_b1 Autor: gtamike_TSGK The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main area is the middle lobby this is a nice and open area. The weapon layout has bee...
by gtamike_TSGK
Tue Oct 21, 2008 9:06 am
Forum: E=mc² Maps
Topic: dm_unreal_factory_hd_b1
Replies: 8
Views: 3556

Re: dm_unreal_factory_hd_b1

This is because of the HD textures, but if it's a big problem maybe add to votemap. :cool:
by gtamike_TSGK
Mon Oct 20, 2008 12:24 pm
Forum: E=mc² Maps
Topic: dm_unreal_factory_hd_b1
Replies: 8
Views: 3556

dm_unreal_factory_hd_b1

Title: dm_unreal_factory_hd_b1 Autor: gtamike_TSGK About Hi, after just over 3 months in development the map is out. The map is set in a factory you will see machines moving crates to different areas of the map. There are open crates in the with items in, also none open crates around the map that c...
by gtamike_TSGK
Sun Oct 12, 2008 10:04 pm
Forum: Artwork creation
Topic: Working on a new map
Replies: 96
Views: 26715

Re: Working on a new map

the map is 98% finished thx to roundy i increased a lot the fps 1% Water dont works >.< it did before Hi, To force water to work for a map click the water brush and click tie to entity select "func_water_analog". Then create a "water_lod_control" entity and a "env_cubemap&q...
by gtamike_TSGK
Tue Jun 17, 2008 5:08 pm
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

Re: dm_lost_base_b5 (killbox)

Thanks, also the map has been tested with over 12 players and runs well (b5) :eye:
by gtamike_TSGK
Thu Jun 05, 2008 6:58 pm
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

Re: dm_lost_base_b4 (killbox)

dm_lost_base_b5 is out (new pictures of b5 at first post) Here's the Update List for the new version, theres some pictures to show some of the updates also. The saw blades don't get stuck in the shield walls now http://img511.imageshack.us/img511/7977/sawbladeswn6.jpg Lighting has improved on the ma...
by gtamike_TSGK
Mon May 05, 2008 10:03 am
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

map is enable on server 5. -- in fact, I don't like graphics the sound of the space barrier is annoying I'm not sure can host 12 players, need to try. ++ remember me old Q2 smap style (welcome in a Strogoss base ^^) work fine in grav 600 and speedskating is very funny on it. perfect for 1v1 in my o...
by gtamike_TSGK
Sun May 04, 2008 4:23 pm
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

There are some physics the pictures are from b1 :wink:
by gtamike_TSGK
Sun May 04, 2008 10:48 am
Forum: Artwork creation
Topic: dm_lost_base Art Picture
Replies: 1
Views: 2998

dm_lost_base Art Picture

Here's a ART picture from lost_base before I made it in hammer. 8)
My friend wanted his drawing to be part of the map. :)
I wish I could draw like that on paper hehe.

Image
by gtamike_TSGK
Sun May 04, 2008 10:30 am
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

anti fougere wrote:And again a very good map from gtamike!!!!! :P :D
It looks nice and I can't wait to try it!

Good work!
Thanks 8)
by gtamike_TSGK
Sun May 04, 2008 8:59 am
Forum: Games Discussion
Topic: TEAM FORTRESS 2 *IDEAS*
Replies: 45
Views: 8487

I uninstalled TF2 it just didn't do it for me, 15 mins play then I removed. :lol: abit boring. :?
by gtamike_TSGK
Sun May 04, 2008 8:54 am
Forum: E=mc² Maps
Topic: dm_lost_base_b5 (killbox)
Replies: 13
Views: 2962

dm_lost_base_b5 (killbox)

Title: dm_lost_base_b5 Autor: gtamike_TSGK Hi all The map is a space theme killbox with a detailed base look, there's a big combine shield around the base to keep the killbox feeling within the map. The weapon layout has been well thought about. The gameplay is fast. (the map runs best at 400 gravit...
by gtamike_TSGK
Sat Feb 02, 2008 9:27 pm
Forum: E=mc² Maps
Topic: DM_Ultimate_Lobby
Replies: 6
Views: 2024

Fill free to try it out. 8)
(I have tested the map with 4 people) :wink:
by gtamike_TSGK
Sat Feb 02, 2008 8:24 pm
Forum: E=mc² Maps
Topic: DM_Ultimate_Lobby
Replies: 6
Views: 2024

DM_Ultimate_Lobby

Hi, my new map is out and has been in development for 3 months. :o Map Name: DM_Ultimate_Lobby Made by: gtamike_TSGK :) About: :wink: The map has 3 traps one is a electrical trap that is in the super charger room, and the other 2 are nerve gas rooms. The map has a good weapon lay out also there's ov...
by gtamike_TSGK
Sun Nov 11, 2007 12:46 pm
Forum: General Discussion
Topic: Others languages discussion
Replies: 127
Views: 44765

by gtamike_TSGK
Sun Nov 11, 2007 12:41 pm
Forum: E=mc² Servers
Topic: HL2DM Public Server 4 updated !
Replies: 11
Views: 5982

Cool 8)
Will there be a house server for only house maps? :)
by gtamike_TSGK
Sun Nov 11, 2007 12:20 pm
Forum: E=mc² Maps
Topic: dm_airboat_extreme_race
Replies: 0
Views: 1992

dm_airboat_extreme_race

Name: dm_airboat_extreme_race Race track by: gtamike_TSGK 8) Idea from and made for: Phat_Bacon_TSGK About: A madness race track with 4 airboats at the start of the race. Here's some pictures Maybe not a good idea to host cause of noobs. But making a server for you and 3 friends with password on is ...
by gtamike_TSGK
Thu Oct 18, 2007 4:10 pm
Forum: E=mc² Maps
Topic: Title: dm_gravity_gun_killbox
Replies: 11
Views: 2597

I was going to adding nades but then was thinking manly a physic's map, :) but there are stun sticks, crowbars and slams. :wink: When I was making the map, there was not many safe places to spawn. I didn't think adding spawns in the middle of the madness would be a good idea :lol: (spawn kills), :o ...
by gtamike_TSGK
Tue Oct 16, 2007 7:14 pm
Forum: E=mc² Maps
Topic: Title: dm_gravity_gun_killbox
Replies: 11
Views: 2597

dm_gravity_gun_killbox_v2_b1

dm_gravity_gun_killbox_v2_b1 is out 8) Download link http://files.filefront.com/dm+gravity+gun+killbox+v21zip/;8809630;/fileinfo.html Update List Fixed bug that sometimes you fall out of the wall when you die. Fixed spawns you now will always spawn with gravity gun. fixed gravity gun weapons spawni...
by gtamike_TSGK
Wed Sep 26, 2007 8:09 am
Forum: E=mc² Maps
Topic: DM_Combat_House
Replies: 18
Views: 2979

DM_Combat_House_V5_Final :) Some changes have been made It's hard to make a final version with 2 beta testers :lol: map test's helped and players. :) >Update List< :wink: Remade the window (blade room window) Physic blocks on teleport (people blocked teleport with things in other versions) :o Fixed ...
by gtamike_TSGK
Wed Sep 12, 2007 9:10 pm
Forum: E=mc² Maps
Topic: [E=mc²] hl2dm map : dm_killbox_final_emc2_v2
Replies: 31
Views: 9185

Nice work :wink: gameplay is like KBH thats a good thing :)
I need to work on a next map but college has taking most of my time up now :x
by gtamike_TSGK
Tue Sep 04, 2007 4:44 pm
Forum: E=mc² Maps
Topic: DM_Combat_House
Replies: 18
Views: 2979

dm_combat_house_v4_final

Name: dm_combat_house_v4_final 8) The Last version :) Map runs best at 400 gravity ;) Pictures http://img258.imageshack.us/img258/8016/1puc6.jpg http://img70.imageshack.us/img70/2640/2pnn9.jpg http://img258.imageshack.us/img258/7210/3pcc5.jpg http://img410.imageshack.us/img410/6017/4psj6.jpg >Update...
by gtamike_TSGK
Thu Aug 23, 2007 9:42 pm
Forum: E=mc² Maps
Topic: DM_Combat_House
Replies: 18
Views: 2979

Ok thanks 8)